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  1. #1

    Default .cas file

    I modded a cas file in 3ds max and tried it, there are two points on the model which screws up, I think u only see one in screen, the other is probably same problem, I think it might be something with the bone an skin that I messed up but I am not sure, I checked it and cant find any faults. If any1 knows whats wrong plz help me...


  2. #2

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    Have you weight all your vertices the the appropriate bones? At least I think that's your problem...To weigh vertices you have to apply the 'skin modifier'. If you don't know which vertices needs to be weighed to which bones, look at the original model and do the same in your model. But remember to use 'select and link' for the primary weapon: if you don't, you can't import the model anymore: it'll give you an error like 'no ""+"" function for undefined'

    Hope this helps
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  3. #3

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    Problem solved, was a vertex that wasnt correctly weighed.

  4. #4

    Default Re: .cas file

    Quote Originally Posted by Goscinio View Post
    Have you weight all your vertices the the appropriate bones? At least I think that's your problem...To weigh vertices you have to apply the 'skin modifier'. If you don't know which vertices needs to be weighed to which bones, look at the original model and do the same in your model. But remember to use 'select and link' for the primary weapon: if you don't, you can't import the model anymore: it'll give you an error like 'no ""+"" function for undefined'

    Hope this helps
    Ive read your answer about this error 'no ""+"" function for undefined' when the primary weapon is not linked to the mesh. I encounter the same problem when i import one of my models. This 'no ""+"" function for undefined' message appear only when a weapon is not linked to the mesh or can it indicate another problem?

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