Results 1 to 8 of 8

Thread: Balancing out evil forces?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Balancing out evil forces?

    Hi guys.

    I have strted playing orc three times, till about turn 60 or 68. And I always end up losing, dwarv units are way too strong and once the free people of e.... kick in... its over.


    Is there any mod that makes the evil forces more balanced? So u don't need twice as many units to beat off the good guys?

    Its just so unbalanced, the evil forces are way too weak!

  2. #2
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,483

    Default Re: Balancing out evil forces?

    why do you want to make them stronger? there biggest advantage are there numbers and your superb generals (nazgul). try to use your ap-units in mass and your eliteunits like trolls only for the hard jobs.
    Last edited by _Tartaros_; December 19, 2010 at 07:06 AM.

  3. #3

    Default Re: Balancing out evil forces?

    If you're talking about OOG or OOTM you can't depend on Nazgul, and their best infantry has only half the statistics of the best dwarven infantry and no decent cavalry to smash them with. I haven't played either of them yet, but I've heard that snaga skirmishers are very cost-effective and leaving the obvious trolls aside I'd go for orc Halberdiers to hold them in place and orc fellers to charge their backs as OOG and the goblin halberds for both as OOTM as far as melee is concerned.

    Odenat

  4. #4
    nhytgbvfeco2's Avatar Praepositus
    Join Date
    Jul 2010
    Location
    Israel
    Posts
    5,970

    Default Re: Balancing out evil forces?

    lol make orcs stronger?try playing as good guys and look how the AI handles those "weak evil factions".

  5. #5

    Default Re: Balancing out evil forces?

    Quote Originally Posted by nhytgbvfeco2 View Post
    lol make orcs stronger?try playing as good guys and look how the AI handles those "weak evil factions".
    Only difference is the AI pops out full stack armies out of thin air every turn pretty much. Evil factions do pose a challenge when your playing good, but when playing evil the good side is popping out full stacks too. Only difference is that good units are 10 times better then orcs.

    When I was doing my submod, it had evil heros with copy pasted stat from good heros. After playing with them I felt sorry for the AI and it was totally retarded how a hero with Aragorn's or Gimli's stat can survive like hundreds of blows from the best units. An orc hero dies in like 5 hits... balanced. Nazguls are ok I guess but yeah.

    Smaller number but strong will always be better then massive forces of weak units.
    Last edited by Brevi; December 19, 2010 at 06:00 PM.
    Evil Factions Reskin 0.3.1 is now out! Check it out HERE.

  6. #6
    Nergor's Avatar Tiro
    Join Date
    Oct 2009
    Location
    Frankfurt am Main,Germany
    Posts
    239

    Default Re: Balancing out evil forces?

    Yo can change the unitsize for dwarves similar to RR_RC. Use the warges to attack units from behind, if they are at fight

  7. #7

    Default Re: Balancing out evil forces?

    Well, the thing is like quoted before, playing good the evil units always have more units, and I actually don'd understand how they could have so many units with so little reagons! Playing yourself like this is impossible, cause you just can't afford so many units with this amount of cities.

    I did try out all kinds of strategies and combinations. OOG have this city in the north-east. After turn 70, dfull scale dwarv units keep comming in every round, U can always beat them off one time, but if right the next turn an army just as big and as strong comes in, you can't retrain, neither buy new units because of the lack of money, so there is just no way of winning this!

    Do you now where I can improve the stats of some orc units?

  8. #8
    Nergor's Avatar Tiro
    Join Date
    Oct 2009
    Location
    Frankfurt am Main,Germany
    Posts
    239

    Default Re: Balancing out evil forces?

    Edit the folder (data/) export_descr_unit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •