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  1. #1
    RollingWave's Avatar Praepositus
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    Default discussion: slave, rivers, silk

    Hello all, I'm adding in a lot of new building for my upcomming verison of the submod, oen aspect is to make the economic buildings more diverse and interesting and part of that is adding in more buildings so that more of the resources in the game have interesting functions...

    For example I now have salt trade buildings... which obviously requires salt resourcse to build... and in a similar ilk I have quarry and mason workshops... you can build them everywhere and they'll reduce the cost of future building projects a little... but if built at places with marbles they also give some trade bonus and a little more effect on the building cost down

    The point of this thread though, is to go through 3 aspects that i want to discuss... rivers.. silk trade and slave trade...

    Rivers are a huge means of trade and A LOT of the pre-modern settlements were founded around rivers... 6.3 already have river hidden resource, but I plan on expanding it further, making it two level.. river and large_river, and expanding the river ports to 3 level.

    So I would like to discuss the list of settlements where rivers or large rivers would be appropriate, some are fairly obvious (like Baghdad being large river) while others are not so obvious. at the moment my list is

    (long list warning)
    Spoiler Alert, click show to read: 

    Large Rivers :

    Baghdad
    Paris
    Cologne
    Kiev
    Cairo

    Rivers :
    Esztergom
    Angers
    Vienna
    Tbilisi
    Targoviste
    Zagreb
    Sofia
    Lisbon
    Cordoba
    Mosul
    Alexandria
    Damietta
    Basra
    Lyon
    Belgrade
    Luxor
    Salamanca
    Salzburg
    Plock
    Scopia
    Mensk
    Yaroslavl
    Pskov
    Kazan
    Jaiksk
    Zhytomyr
    Polotsk
    Tabriz
    Pereyaslav
    Seville
    Azaq
    Hrodna
    Yelabuga
    Murom
    Kutaisi
    Ahvaz
    Serdobinskaya
    Novgorod
    Moscow
    Bulgar
    Smolensk
    Vilnius
    York
    Ryazan
    Thorn
    Hamburg
    Sarkel
    Magdeburg
    Krakow
    London
    Wroclaw
    Frankfurt
    Metz
    Prague
    Nuremburg


    obviously this is probably incomplete... and some might be off.. would anyone with a better idea of the geography of those areas comment on what should and should not? basically any settlement that have some sort of navigtable river with some sort of history on river trade should qualify as having river... while obviously large river is more subjective...


    In a similar sense. we have slave trade and silk road. both rather self explanitory. i have added in a hidden resource slave / silk_road to my edb , and i would wonder where they be appropriate...

    right now my entry is...

    Slaves (slave means the area is either a large exporting / trasporting hub or a huge market for them. small markets don't count)

    Spoiler Alert, click show to read: 

    Baghdad
    Marrakesh
    Damascus
    Algiers
    Tunis
    Tripoli
    Alexandria
    Cairo
    Basra
    Benghazi
    Mecca (debatable)
    Luxor
    Al-Mahdiya
    Fes
    Caffa
    Constantinople


    while my silk road list (incomplete really, any major point of the silk road should count)

    Spoiler Alert, click show to read: 

    Mosul
    Antioch
    Granada (?)
    Medina (?)
    Damascus
    Acre
    Alexandria
    Cairo
    Basra
    Mecca (?)
    Luxor
    Syracuse(?)
    Urgench
    Rhodes (?)
    Kermanshah
    Tabriz
    Venice
    Genoa
    Constantinople
    Rome
    Baghdad


    I really havn't had enough of a look at the appropriate turk / kwarezm provinces that should have them , would anyone help make some suggestion / comment on this ?

    I could really use your help on these, all these buildings have been coded but I want a more thorough list of where i'm suppose to assign them to.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  2. #2

    Default Re: disucssion: slave, rivers, silk

    My feedback. What I know, are some major rivers and in relation with cities can give you big bonus. Dont follow just the size of city. The bigest rivers in Europe are Danube, Volga, Don, Rin. In Middle East we have Tigris, Eufratus and bigest river over the world, Nile. Is just easy to watch what cities are riverans and relation with comercial oportunity there.

    About slaves and salt. Wallachia, Moldavia and Transylvania regions are rich for last 2500 years in salt. Even more the wallachians and moldavians have it slave commerce, most of them gypsies and tatars(mongols).
    Probably the slave hub must be North Africa, especially Morroco and Tunis, follow by fatimids/ayubids.

    Why not add a silk road feature, north Black Sea with an end to Constantinople and the south road via Bagdad?

    Kill Them All, Let God Sort Them Out!


  3. #3
    Paladin94610's Avatar Senator
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    Default Re: disucssion: slave, rivers, silk

    If you are going to add Lumber Mill, highest lumber mill should be restricted to regions having both rivers or large rivers AND wood(how will you name??) hidden_resources. River logging is very important for the timber trade since in medieval europe they lack elephants of asia or tractors of modern era.
    Formerly Iberia Auxilia


  4. #4
    RollingWave's Avatar Praepositus
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    Default Re: discussion: slave, rivers, silk

    currently my only restriction on lumber is really that it can't be build in moors / egypt / turks / persia (but can be built in andalusia) , though having timber will raise it's benifit considerablly. i did thought about river, but I decided to change the restriction to that most faction can only build the mill after the first windmill event. (that doesn't exactly take much of of a wait)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  5. #5
    Medkirtys's Avatar Senator
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    Default Re: discussion: slave, rivers, silk

    This looks interesting

  6. #6
    Gorrrrrn's Avatar Citizen
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    Default Re: discussion: slave, rivers, silk

    this is the list of settlements I suggested for silk road stop (3rd tier in caravan buildings - for towns and castles)


    Mashhad
    Yazd
    Isfahan
    Tabriz
    Diyarbakir
    Ceasarea
    Adana
    Rayy
    Trebizond
    Antioch
    Baghdad
    Urgench
    Damascus
    Tbilisi
    Baku
    Yerevan
    Damghan
    Kermanshah

    from the maps I consulted, the "silk road" was more a network of routes that changed over time depending on the military / political / religious fortunes of the towns it went through.

    I don't know if gracul is incorporating this (or something like it) into the next version of SS.

  7. #7
    Civis
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    Default Re: discussion: slave, rivers, silk

    any plans for furs? novgorod and the skandinavian lands are still some of the richest regions in furs, only beaten by north america. back in those days, novogorod's great wealth came mainly from fur trade. i can help you with the geography part, just send me a private message with your skipe/yahoo/msn ID and we'll talk there.

  8. #8
    RollingWave's Avatar Praepositus
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    Default Re: discussion: slave, rivers, silk

    For now, my plan for fur and amber is pretty simple, a economic building that requires fur or amber resource in that region. and since those two resource are generally in Rus / Norse / Baltic / Cuman lands it'll generally benifit them. (in fact i think most of the regions in Novogod / Norse region have at least one of those resource if not both)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  9. #9
    Gorrrrrn's Avatar Citizen
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    Default Re: discussion: slave, rivers, silk

    Important point to remember about resources - if you place the same resource in two adjacent regions it cuts the amount of money they each get -
    as they both have the same resource there's little to trade -
    especially important in edge and corner regions with limited trade opportunities.

    so it's better to distribute resources and have more variety in a particular zone so as many regions can trade with each other as possible to maximum effect.

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