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Thread: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

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  1. #1
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    Default RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by Wulfburk View Post
    kinda of a super small minor thing but, the sprites for the Polybian Republican Triarii uses white shield, like the allied triarii, but the Polybian Republican Triarii uses a red shield, its kinda weird to see them shields changing color.

    Thanks!
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  2. #2

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Which campaign?


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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    I didn't ask that, but I make sure to do that.
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)



    I'm using Rome 0 turn campaign, on a clean installation using the alex.exe
    Last edited by MarcusTullius; December 20, 2010 at 12:40 AM. Reason: fixed quote
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Ok, I fixed the sprite issue. They were reversed.

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    Visarion's Avatar Alexandros
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    how about reskinning those old thurephoproi and thorakitai you borrowed from EB with the help of my dear friend Algaman! what do you say?

  7. #7

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by Visarion View Post
    how about reskinning those old thurephoproi and thorakitai you borrowed from EB with the help of my dear friend Algaman! what do you say?
    I'm pretty sure Leif reskinned them all thanks.


    There are still 240 soldiers in Spartan Archers unit, at least in Macedonian Campaign in 2.1a
    I don't think it was intentional.
    Yes, not really intentional - it makes them too powerful. The other unit that ought really to have fewer numbers is the corsicosardinian archers....they should be taken down to the standard archer number too.

    It means edits to all the EDUs though.


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  8. #8
    Visarion's Avatar Alexandros
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by tone View Post
    I'm pretty sure Leif reskinned them all thanks.
    oh he did? sorry didn't knew that...

    Edit: screens?
    Last edited by Visarion; January 22, 2011 at 12:29 PM.

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    intel's Avatar Protector Domesticus
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    There are still 240 soldiers in Spartan Archers unit, at least in Macedonian Campaign in 2.1a
    I don't think it was intentional. Also, some units could use another face. For example, Companions cavalry would look much better with a more detailed head.


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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    I can fix (and am in the process of doing so) the Spartan Archer....but the corsico sardinian infantry unit is a bit of a puzzle to me. It is classed as infantry, but it's primary weapon is arrows. There's another unit like this somewhere I can't remember...some armored archer guy....that is also infantry armed with arrows as a primary. Would it be better to reduce their ammo instead? Rather than the number of units? Otherwise, they really don't fit in the 'infantry' class at all.

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    intel's Avatar Protector Domesticus
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Oh, they aren't any good anyway.. . I never really made good use of them. Poor both as archers and infantry.


  12. #12

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    I've noticed an error in the traits in the campaign I'm playing....one character who is an equestrian is both lawyer and publican. Shouldn't the sets of careers be antitraits of each other? Same for the plebeian ones.


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  13. #13

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Someone else pointed out to me that Evocati can't form testudo... since they are retired legionnaires called back up to fight with the equipment they had when they retired, shouldn't they be able to do so?
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by tone View Post
    I've noticed an error in the traits in the campaign I'm playing....one character who is an equestrian is both lawyer and publican. Shouldn't the sets of careers be antitraits of each other? Same for the plebeian ones.
    Quote Originally Posted by rory o'kane View Post
    Someone else pointed out to me that Evocati can't form testudo... since they are retired legionnaires called back up to fight with the equipment they had when they retired, shouldn't they be able to do so?
    Fixed trait error...they are now anti-traits of each other in both cases.

    Fixed Spartan Archers (60) to (40).

    Fixed Evocati.

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  15. #15

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Cretan Archers still available to Romans after building the Curia Hostilia in Cyprus (accidentally built it ahead of my campaign schedule) - suspect this may be the case elsewhere. They should not be available in the Curia hostilia at all.
    Incidentally, you can't build Roman Legions (i.e. the generic variety) in the Roman Fortress, which strikes me as odd, as the Romans were recruiting legions everywhere up until Actium and then Augustus' reforms kicked in (which are represented by the building of the Curia Hostilia), so logically, beforehand, if there are no named/numbered legions available in an area, the player should be able to recruit the generic variety as well, so that you can in fact have a Legio XII, when you've got a Legio XI and XIII, for example..
    Anyways, just a thought.
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  16. #16

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    I've been doing a little tweaking of the descr_geography.db to make the rocky desert climate a bit less bumpy....it's too much so at the moment I think, in places.

    Any other tweaks while I'm at it? Do we need less forest generally or are we OK with that?


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  17. #17

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by tone View Post
    I've been doing a little tweaking of the descr_geography.db to make the rocky desert climate a bit less bumpy....it's too much so at the moment I think, in places.

    Any other tweaks while I'm at it? Do we need less forest generally or are we OK with that?
    Tone could that be the problem, that some of the forests i posted were lagging when they shouldn't be.
    Plus sometimes crashing. I would wait a few minutes after the battle also.
    Oh btw happy new year Tone to you and your family!

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  18. #18
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Quote Originally Posted by tone View Post
    I've been doing a little tweaking of the descr_geography.db to make the rocky desert climate a bit less bumpy....it's too much so at the moment I think, in places.

    Any other tweaks while I'm at it? Do we need less forest generally or are we OK with that?
    Υes Tone... could you make more plains without so many forests? It would be great for the battles!

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  19. #19
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    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    I suppose forests could be a bit less dense...but not much. I'm still not convinced that the amount of trees (other than how it taxes the video), has all that much to do with the CTD's. Some people have no problems, and others nothing but. It just seems that PC's are different, and some not handling the chosen settings very well.

    rory o'kane: as of patch 2.1, Cretan Archers are only available up to the Marian Reforms, and they are not recruitable in the Roman Hostilia at all, so I'm not sure what you're seeing. Are you up to Patch 2.1?
    Last edited by dvk901; January 10, 2011 at 12:58 PM.

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  20. #20

    Default Re: RS 2.2 fixes (only post things that needs to be addressed in the 2.2 patch here)

    Oops, no, I'm not. Didn't want to restart my campaign... Sorry!
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