Could someone explain how to remove the events that unlock higher-tier units once certain turns are reached? It's always been my impression that this same idea is simulated by the fact that you have to build the next level of barracks based on city size to access better units, and the extra script seems unnecessary. And I did see the Total Recruitment submod, but that makes everything available from the start, which seems like it'd unbalance everything since the AI gets loads of money.
I imagine it's something simple, but I'm not exactly knowledgeable in the /data area![]()
Any help appreciated!




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