although this feature was irritaing in MTW, it certainly added lots of challenge. thus was wondering can this be modded into RTW?
although this feature was irritaing in MTW, it certainly added lots of challenge. thus was wondering can this be modded into RTW?
A wait and watch approach for MTW2
Adopt I will
To put it simply, no, it cannot. Hardcode gets in the way.
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Once upon a time eXc|Imperator
Sure it is. BI even had two in vanilla campaign -- the eastern and western rebels.
Yeah, but aren't those two linked to the ERE and WRE? They can't emerge out of a faction that has conquered the ERE or WRE...Originally Posted by SigniferOne
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That's because they "shadow" ERE/WRE, or are "shadowed by" ERE/WRE, some such thing. If you extend this to other factions, then they can emerge for other factions as well. It's similar to how we can now make loyalty be a feature for all factions, to have them all "shadowed by" the slaves/rebels faction, etc. BI is quite flexible.
But a problem with the shadow feature is that if a faction is shadowed by the rebels and gets defeted, all of the rebel provinces become owned by that faction.
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So if the gauls are shadowed by the rebels...and the gauls are wiped out...the gauls get all the rebel territories left on the map? Is that how it works?Originally Posted by Lusted
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Well the issue here was re-emerging factions, right? So let's say we have a faction - SigniferOne Faction, which "shadows" the other regular factions in the game. Then, even if my faction gets destroyed, it will reemerge against any of the factions that it "shadows". Seems to be even better and more flexible and moddable than MTW.
it is also possible by scripts to make a faction 'emerge' once it has been defeated via ‘spawn army’ but even then the army is static and the faction won’t have an ai.
I even got this to work with a faction that didn’t exist in descry_strat.txt. I completely deleted everything of the romano_british and created a script for them to emerge if ‘any’ faction took Lodinium from the WRE. It worked but the armies and characters for the RB were static, they didn’t move,it was as though there was no ai for them. Also the faction didn’t appear in the faction graph scroll or the diplomacy scroll. But the armies were holding the correct banners and were the correct color, they even came up as RB when the cursor was over them.
I’m playing around with scripts now trying to figure out how to create manual ai via a script but I’m pre-occupied with my Mod at the moment so any help
with this would be great.
An example of this would be to get the ‘spawned’ army to move to a square and besiege a settlement but I’m having trouble getting it to work.
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You're better off giving that army to an unoccupied AI faction... scripting it will be immensely hard, if not too hard.
hmmm i'm playing RTW vanilla 1.5, no BI so will ur theories still work?
and i was thinkin..when the faction destroyed msg shows up, i believe the game is hardcoded for the faction to be destroyed. so i was thinkin if u can ever make a rebel army with a general spawn then somehow give him a Faction thru scripting or any other way.
cos i'm juz afraid that the game's hardcode makes it impossible, so we somehow have to find a way around it...
A wait and watch approach for MTW2
Adopt I will
slacker, like I said in BI that is not the case, factions re-emerge, and everything.