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Thread: Mumakil soundmod possible??

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  1. #1

    Default Mumakil soundmod possible??

    hi,
    is it possible to implent the war horn sound from this video in the mod, so that it appears when the mumakil attack?

    The war horn sound appears at ca.0:21
    video:
    http://www.youtube.com/watch?v=lVDM5nWo00w

    I think it would be epic to hear this war horn sound when the mumakil get the attackorder(when you click on an enemy unit the first time).

    Is anyone interested in creating such a mod??
    If so i would put the file together with mines and make a Mumakil Submod for TATW2.1.

    P.S:I have done something like this in my Mumakil Submod(for an earlier version),where i increased the number of bowmen in the castles too.But in my mod this war horn sound only appeared everytime when you click on the mumakil unit(not on the enemy unit for attacking)...because i dont know how to mod this(noob).
    Last edited by Generic1; December 15, 2010 at 12:12 PM.

  2. #2
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: Mumakil soundmod possible??

    Forth Eorlingas!

    I don't know whether it's possible, but I've seen this suggestion several times, and for as far as I know it's not yet implemented in the mod, so perhaps it isn't possible.











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  3. #3
    Chyeaaaa111's Avatar Campidoctor
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    Default Re: Mumakil soundmod possible??

    I like this idea! I have always thought the movie made the Pelennor Fields very epic (even though it was rather inaccurate).
    If you like the picture of my woman, GIVE ME REP!!!!

  4. #4
    Raiven's Avatar Ducenarius
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    Default Re: Mumakil soundmod possible??

    haha...I remember you suggesting it some year ago

  5. #5

    Default Re: Mumakil soundmod possible??

    Wouldn't giving the sound effect to the Harad as a whole (war horn) be easier than trying to give it to an individual unit?

    Update: Never mind, the Harad and the Rhun share the same culture, middle east. Culture is tied to the war horns. In order to seperate the two, you'd have to create a whole new culture; and that doesn't sound easy.
    Last edited by Officerpuppy; December 15, 2010 at 11:21 PM.

  6. #6

    Default Re: Mumakil soundmod possible??

    Officerpuppy,then i think i will just exchange the war horn sound of the Rhun/Harad culture like you said.

    P.S:Raiven,first take a big step back and literary **** YOUR OWN FACE!!!!
    Last edited by Generic1; December 16, 2010 at 07:40 AM.

  7. #7
    Raiven's Avatar Ducenarius
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    Default Re: Mumakil soundmod possible??

    Quote Originally Posted by tinkiwinki View Post

    P.S:Raiven,first take a big step back and literary **** YOUR OWN FACE!!!!
    Don't get angry man I did't not know my words will hurt you so much

  8. #8

    Default Re: Mumakil soundmod possible??

    Quote Originally Posted by tinkiwinki View Post
    Officerpuppy,then i think i will just exchange the war horn sound of the Rhun/Harad culture like you said.

    P.S:Raiven,first take a big step back and literary **** YOUR OWN FACE!!!!
    Someone should stop ripping of motion pictures...
    Eg. Tropic Thunder
    Copy that line much

  9. #9

    Default Re: Mumakil soundmod possible??

    It was just a joke (and a tribute to Les Grossman from Topic Thunder).Why so serious?

  10. #10

    Default Re: Mumakil soundmod possible??

    I tried to swap out the middle-eastern culture with that of mesoamerican but when I started a Rhun campaign, I couldn't build anything even though I copied every from the middle-eastern culture to the mesoamerican from the descr_cultures file. I guess for now, overwriting the horn sound is the easiest solution.

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