I play H/H of course. Well......as I played vanilla RTW to death during years I managed to get a deep feeling for the mechanics and yes... I never loose a battle if Iam not heavily outnumbered, ambushed and attacked from the back
The reason why I never had a coward general is due to my game style I suppose.
1. If I know I can not win a battle I press autoresolve and most likely the stack will be annihalated (heroic death). I do this if the AI catches small forces of mine on the march. bad luck
2. I do not engage with my General until the end of the battle to get kills or when things are really really bad and Iam short of cavalry but never risk a rout by assigning the unit impossible tasks.
3. Never loose a battle when I have the slightest chance of winning it. That means I have a full stack and even if you loose against 3 or 4 AI stacks you wont get the coward trait as you where totally outnumbered. BattleOdds < 3
btw I have fixed the cowad problem in my expansion too. The alpha campaign looks good so far. Difficult and a pain in the ass, just how I wanted it to be...best played on H/H ...Player has lots more casualties to sustain in each battle which makes the game a lot more realistic. If there are no issues and I can play enough hours to push the campaign forward I can release it in a week time maybe.






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