Although I have spent a decent amount of time playing m2tw, I have never tried mods before. I find it hard to get any coherent list of important changes between Vanilla and SS 6.3. The only way I found is to read through every changelog for every version, which I have never tried. The reason for this is that the update tells more about the changes from previous versions, rather than from vanilla, expecting me to have read all the previous ones.
The first problem I encounter is the incredibly long list of changes, information overload. Some of it just goes back and forth, like Ireland being added then removed. Other parts, such as obscure bug fixes aren't really relevant.
The second problem is that changelog often doesn't go into depth. OK, so these units are "more balanced", in what sense exactly? Is religion more important? how so?
I think I remember somewhere something about taking capitals being more important than in vanilla, but I dont remember which version that change was from.
Bottom line: I would love for there to be an updated and rather specific list of the more important changes, making it easier to adjust from vanilla to latest version of SS, rather than from the previous version.
If not, any ad hoc explanations would be great. Why are all archer missile stats so low, especially the weaker ones like Norse Archers? Is there something that weights up against this, such as increased accuracy? Or is it to make it more realistic (as the actual norse archers were famously weak and could not really disable any enemy with less than several direct hits?)
Anything else I really should know about, having read a few changelogs and read around some, but way too frequently discover massige knowledge gaps?
EDIT:
Also, I would love an updated high-res map of the whole 6.3 world, with cities/regions for strategic planning. Not found any yet...




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