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Thread: The Official WIP Screenshot Thread

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  1. #1

    Default Re: The Official WIP Screenshot Thread

    Wow. That will be really cool settlement to attack/defend. Only rams can approach to main rampart, no towers or ladders? That will be a killing ground. Can units go to the wall facing the inner valley?

  2. #2
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Yup, the gate leads directly to the capture zone but only rams can go up there, so its very much a high risk approach.

    Much safer to use ladders or towers to get over the Deeping wall, then take the path up the back of the valley but that will take longer, and the path is narrower there too.
    Last edited by webba84; February 15, 2016 at 07:01 PM.

  3. #3

    Default Re: The Official WIP Screenshot Thread

    Quote Originally Posted by webba84 View Post
    Yup, the gate leads directly to the capture zone but only rams can go up there, so its very much a high risk approach.

    Much safer to use ladders or towers to get over the Deeping wall, then take the path up the back of the valley but that will take longer, and the path is narrower there too.
    have you tested to see if the AI can function in an assault?

  4. #4
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Need to finish the pathfinding file first, but since it's essentially the same layout as the LOTR-TW Hornburg (as I said, I've made use of their wall coordinates, underlay and overlay) so I'm not expecting serious issues.

  5. #5

    Default Re: The Official WIP Screenshot Thread

    Good news, this is going to be a nice addition to the next patch.

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  6. #6

    Default Re: The Official WIP Screenshot Thread

    Yep, next patch will really have some interesting changes.
    One of the most sophisticated Total War modders ever developed...

  7. #7
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Made a bit more progress -
    Spoiler Alert, click show to read: 










  8. #8
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: The Official WIP Screenshot Thread

    Great portrayal of a Fourth Age Hornburg!
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  9. #9

    Default Re: The Official WIP Screenshot Thread

    Whoa, very cool. I guess troops won't be able to get to the inner wall facing the inner valley? The one to the right from city square?

  10. #10
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Not on top of it, no. Thats quite tricky to do, for pretty small benefit. Ive made it small enough to fire over.

  11. #11

    Default Re: The Official WIP Screenshot Thread

    Nice! I thought it was impossible to make round walls in RTW.

    I love the way you put Aglarond too. Do you plan the keep those huge towers?

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  12. #12
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Well, technically the wall is several straight segments at a 10 degree angle from each other, but it looks curved from a reasonable distance.

    Am planning on keeping the large stone walls, since they are approximately the correct hight of the Deeping Wall as described in The Two Towers.

  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: The Official WIP Screenshot Thread

    Quote Originally Posted by webba84 View Post
    Not on top of it, no. Thats quite tricky to do, for pretty small benefit. Ive made it small enough to fire over.
    Quote Originally Posted by webba84 View Post
    Well, technically the wall is several straight segments at a 10 degree angle from each other, but it looks curved from a reasonable distance.

    Am planning on keeping the large stone walls, since they are approximately the correct hight of the Deeping Wall as described in The Two Towers.
    Just a couple tips...in case you've not discovered them yet....for your great work!

    If you run into cases where you get weird shadows and you'd like to be rid of them, you can do this to the building entry:

    bridge_B_section
    {
    stat_cat indestructable
    localised_name ambient
    no_shadow <<<<<<<<<<<<<<<
    level

    This creates a building or anything that will leave no shadow on the battle map. Handy for things that are under something else, or just leave an undesirable 'look' with a shadow.

    Another thing I found in the old RTW building files that was unused in the game was a 'building' called 'egyptian_huge_city_steps' in the file 'dbb_nicks_egyptian_buildings.txt'. These steps are huge, that's for sure (very tall), but I discovered that units can actually walk up and down them. If I'd noticed that earlier, I could've used it to advantage.

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  14. #14
    demagogos nicator's Avatar Domesticus
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    Default Re: The Official WIP Screenshot Thread

    Wow, It looks even better than I have imagined it. Great work

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    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Cheers dvk901, will definitely be making use of those!

    Another image that I took while working on the pathfinding and collision, The keep of the Hornburg at sunset -


  16. #16

    Default Re: The Official WIP Screenshot Thread

    Amazing work, webba.

  17. #17
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: The Official WIP Screenshot Thread

    Real nice work

    Kingdom of Lindon preview video out





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  18. #18

    Default Re: The Official WIP Screenshot Thread

    Good work! Are all the walls walkable?
    Last edited by Nelduin; February 23, 2016 at 02:18 PM.

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  19. #19
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    Cheers guys

    The smaller curved wall isn't walkable, but all the others are (and destroyable, scalable etc).

  20. #20
    webba84's Avatar Artifex
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    Default Re: The Official WIP Screenshot Thread

    A few more shots from the (almost) complete Hornburg map -

    The Approach
    Spoiler Alert, click show to read: 


    The Gate
    Spoiler Alert, click show to read: 


    The Deep
    Spoiler Alert, click show to read: 


    Aglarond
    Spoiler Alert, click show to read: 


    The Path
    Spoiler Alert, click show to read: 


    The Keep
    Spoiler Alert, click show to read: 


    Aerial
    Spoiler Alert, click show to read: 

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