Wow. That will be really cool settlement to attack/defend. Only rams can approach to main rampart, no towers or ladders? That will be a killing ground. Can units go to the wall facing the inner valley?
Wow. That will be really cool settlement to attack/defend. Only rams can approach to main rampart, no towers or ladders? That will be a killing ground. Can units go to the wall facing the inner valley?
Yup, the gate leads directly to the capture zone but only rams can go up there, so its very much a high risk approach.
Much safer to use ladders or towers to get over the Deeping wall, then take the path up the back of the valley but that will take longer, and the path is narrower there too.
Good news, this is going to be a nice addition to the next patch.![]()
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~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Great portrayal of a Fourth Age Hornburg!
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Whoa, very cool. I guess troops won't be able to get to the inner wall facing the inner valley? The one to the right from city square?
Nice! I thought it was impossible to make round walls in RTW.
I love the way you put Aglarond too. Do you plan the keep those huge towers?
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Well, technically the wall is several straight segments at a 10 degree angle from each other, but it looks curved from a reasonable distance.
Am planning on keeping the large stone walls, since they are approximately the correct hight of the Deeping Wall as described in The Two Towers.
Just a couple tips...in case you've not discovered them yet....for your great work!
If you run into cases where you get weird shadows and you'd like to be rid of them, you can do this to the building entry:
bridge_B_section
{
stat_cat indestructable
localised_name ambient
no_shadow <<<<<<<<<<<<<<<
level
This creates a building or anything that will leave no shadow on the battle map. Handy for things that are under something else, or just leave an undesirable 'look' with a shadow.
Another thing I found in the old RTW building files that was unused in the game was a 'building' called 'egyptian_huge_city_steps' in the file 'dbb_nicks_egyptian_buildings.txt'. These steps are huge, that's for sure (very tall), but I discovered that units can actually walk up and down them. If I'd noticed that earlier, I could've used it to advantage.![]()
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Wow, It looks even better than I have imagined it. Great work![]()
Amazing work, webba.![]()
Real nice work![]()
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Good work! Are all the walls walkable?![]()
Last edited by Nelduin; February 23, 2016 at 02:18 PM.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
A few more shots from the (almost) complete Hornburg map -
The Approach
Spoiler Alert, click show to read:
The Gate
Spoiler Alert, click show to read:
The Deep
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Aglarond
Spoiler Alert, click show to read:
The Path
Spoiler Alert, click show to read:
The Keep
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Aerial
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