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Thread: Warman's Animation submod is coming to BC!

  1. #81

    Default Re: Warman's Animation submod is coming to BC!

    awesome it worked like a charm, combat is now 10x more fun... damn going to have to make a melee centric army now

  2. #82
    karaislam's Avatar Vicarius
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    Default Re: Warman's Animation submod is coming to BC!

    also 2 hand axe anims are good.

  3. #83

    Default Re: Warman's Animation submod is coming to BC!

    the newer horse animations are not included, the 2 death animations

  4. #84
    Heeehehe's Avatar Tiro
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    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by karaislam View Post
    do not be worry all ll be good.i work for it.
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

  5. #85
    medhma's Avatar Libertus
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    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by trollface View Post
    the newer horse animations are not included, the 2 death animations
    Try to use the first animation pack(Bellum Crucis)with the descr skeleton of SS 6.4 it may work as you want it (with the new horse death).

  6. #86

    Default Re: Warman's Animation submod is coming to BC!

    anyone planning on adding the improved bow animations?

  7. #87

    Default Re: Warman's Animation submod is coming to BC!

    I'd just like to have the animations of shield-bashing and hitting with the staffs of halberds removed. So much time is wasted using the useless former animations, while the latter are actually lethal. Combined with the absurdly overpowered attack of Janissary Heavy Infantry and you'll see fully armored knights die instantly after they get pushed by a halberd's staff. Also, couched lances are unable to hit cavalry head-on while they're moving. Does this mod fix these problems?
    I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, punctuation, and correct spelling, then copy this into your signature.

  8. #88

    Default Re: Warman's Animation submod is coming to BC!

    shas the problem was fixed by karai at the bottom of the last page. You may need medhma's 2.3 battle db found on page 4 as well... not sure

  9. #89
    jermagon's Avatar Domesticus
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    Default Re: Warman's Animation submod is coming to BC!

    KaraIslam gamefront doesn't work in Egypt, so do you have alternate download link?


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  10. #90
    karaislam's Avatar Vicarius
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    Default Re: Warman's Animation submod is coming to BC!

    if u have stainless steel 6.4 u can use their animation folder and their descr skeleton txt.if not wait little for my steppe hordes.u ll have much more there.

  11. #91

    Default Re: Warman's Animation submod is coming to BC!

    filefront is being a , its giving me 2-10kb

  12. #92
    karaislam's Avatar Vicarius
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    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by trollface View Post
    filefront is being a , its giving me 2-10kb
    my submod has this and more.why u dont try.

  13. #93

    Default Re: Warman's Animation submod is coming to BC!

    why did he get banned for asking these questions?

  14. #94

    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by megalitho View Post
    You have to destroy the model (mesh?) to do such an animation. i donīt think that this will be possible...
    It is possible, just bloody difficult. I did find a download for the decap animation but I am not good enough at modeling to make it work and the guy who made it is banned

  15. #95

    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by Toho View Post
    why did he get banned for asking these questions?
    Because TWC didn't want to see the game become rated M. Thats a slight guess from me.
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  16. #96

    Default Re: Warman's Animation submod is coming to BC!

    Has there been any news on this?

  17. #97

    Default Re: Warman's Animation submod is coming to BC!

    Quote Originally Posted by karaislam View Post
    my submod has this and more.why u dont try.
    Kara, which submod are you referring to? Is it for 2.3?

  18. #98
    karaislam's Avatar Vicarius
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    Default Re: Warman's Animation submod is coming to BC!

    yes for 2.3.its name steppe hordes.u can find it in submods section of bc.

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