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Thread: RSII "Five Good Emperors" Questions, Suggestions & Discussion

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  1. #1
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by I3enjaIvIin View Post
    Hey Chris!

    About the legionary ancillaries, how does this work in practise? Is there a certain minimum number in order to gain the ancillary of (like 1 first and 3 regular cohorts?) Because if you'd for example have 1 legion of each for 1 commander, he would be getting way too awesome. Can't wait till Friday btw!
    Look in the first post under Legion Ancillarys... There is a map and a list on where to get them...
    The first General who passes a turn in the settlement where you get an Ancillary will get it.
    Every Legion Ancillary can exist only once ...If one General has it no other can have it
    Last edited by chris10; January 19, 2011 at 03:54 PM.

  2. #2
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    PREVIEW:
    MORE SCREENS


    With very well balanced bandit armys I make sure that the Player can fight enemys which in a normal campaign he probably will not see very often.Here its a bunch of Insubres Infantry, Helveti Infantry, Ligurian Noble Cavalry and others
    As I dont have time to play these battles I use autoresolve



    These Nomad Bandits in Africa will be more difficult to eradicate...They have Chariots, Elephants...very Balanced Desert Army...even an experienced Allied Legion get the ass kicked with a 2 Star General...
    can you do better ?

    Expect a wide diversity of bandit enemys with different balanced Armys...so sometimes the usual tactics will not do and players have to think of soemthing else

    Last edited by chris10; January 19, 2011 at 07:29 PM.

  3. #3
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    LAST UPDATE BEFORE BETA RELEASE !

    This speaks for itself
    Thnx a bunch Paedric...


  4. #4
    Nota''s Avatar Campidoctor
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    The first General who passes a turn in the settlement where you get an Ancillary will get it.
    Every Legion Ancillary can exist only once ...If one General has it no other can have it
    Can you get a new one if a general dies of old age with that ancillary?

  5. #5
    mgabor27's Avatar Tiro
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I'm really waiting the time I can try out this mod. Looks great!!!

  6. #6
    Senator
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Does the mod overwrite Rome One Turn folder?



  7. #7

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I guess the picture in the last post from chris10 is a hint that it doesn't?

    By the way I'm looking forward the beta release tomorrow!

  8. #8
    mgabor27's Avatar Tiro
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Chris 10! As we can see on pictures that you've linked many rebel armys so I would like to ask you your mod consits of more rebellions or brigand armys than the original RS? It would be good because o the wider timeframe. Is it possible to make scripted teutonic, quad, marcomann...etc invasions in your mod later on? Are you planning it at all? Thanks!
    Last edited by mgabor27; January 20, 2011 at 02:11 PM.

  9. #9

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Does this mod begin during the reign of Nerva?

  10. #10

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I, too, am very impressed. Well done, Chris10. I look forward to playing this mod ... a lot.

    ~ Dani ~

    Quote Originally Posted by Sephiroth88 View Post
    I guess the picture in the last post from chris10 is a hint that it doesn't?

    By the way I'm looking forward the beta release tomorrow!
    I think this must be it, knowing how the launcher works and that it draws from subfolders. Nice. I was going to do a clean install of RSII just for this mod, but it looks as if I can just load it over my current RSII install.

    ~ D ~
    Last edited by Aristotle's Folly; January 20, 2011 at 02:47 PM.
    Roma Surrectum II Rome Playtester

    Please call me Dani ... Yes, it's true ... I'm a girl ...

    I give rep to people for being helpful, considerate, or clever. Ergo, you DO NOT have to rep me in return. Your being clever does not entitle me to rep. See?

  11. #11
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Fingy View Post
    Does this mod begin during the reign of Nerva?
    I suppose you did not read the opening post,did you ?
    Have a look under Timeframe
    Quote Originally Posted by mgabor27 View Post
    I'm really waiting the time I can try out this mod. Looks great!!!
    thnx..very kind
    Quote Originally Posted by mgabor27 View Post
    Chris 10! As we can see on pictures that you've linked many rebel armys so I would like to ask you your mod consits of more rebellions or brigand armys than the original RS? It would be good because o the wider timeframe. Is it possible to make scripted teutonic, quad, marcomann...etc invasions in your mod later on? Are you planning it at all? Thanks!
    I recommend you read the opening Post.
    Insurrections,Uprises,Spartacus etc...there is a bunch of things already implemented and during the next 2 weeks I will add some more while the beta is played. As by now there are 1 or 2 things which I did not mention nowhere...surprise,surprise ...although these events are only happen under certain circumstances...so some will have them, some not..that adds some random element to the campaign
    Quote Originally Posted by [100]jplay.TGC View Post
    Can you get a new one if a general dies of old age with that ancillary?
    Of course you can !
    Quote Originally Posted by naq View Post
    Does the mod overwrite Rome One Turn folder?
    Quote Originally Posted by Sephiroth88 View Post
    I guess the picture in the last post from chris10 is a hint that it doesn't?
    Obvious, isnt it ?
    Quote Originally Posted by Aristotle's Folly View Post
    I, too, am very impressed. Well done, Chris10. I look forward to playing this mod ... a lot.
    ~ Dani ~
    thnx Dani ..I hope it will be fun..

    Quote Originally Posted by Aristotle's Folly View Post
    I think this must be it, knowing how the launcher works and that it draws from subfolders. Nice. I was going to do a clean install of RSII just for this mod, but it looks as if I can just load it over my current RSII install.
    ~ D ~
    yes...there comes a seperated modfolder and a new launcher...just a few files are going into the main data folder...a few images and some ancillary files, nothing really important
    Paedric managed to make the launcher just on time...
    Last edited by chris10; January 20, 2011 at 02:58 PM.

  12. #12
    mgabor27's Avatar Tiro
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    As by now there are 1 or 2 things which I did not mention nowhere...surprise,surprise ...
    Yeahh! I'm realy wondering what kind of "things" you talk about

  13. #13
    drecie14's Avatar Decanus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Very nice...
    and sorry about the error with the legion ancillaries mate...
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  14. #14

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I hope that czech player like this sub mod

    http://totalwarforum.net/viewtopic.php?f=3&t=7929

    Chris you are the best :-)

  15. #15

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    It's FRIDAYYYYYYYY!!

  16. #16
    Constantius's Avatar Primicerius
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    Default Re: General Discussion: Rome 1Turn Expansion "Five Good Emperors" RSII 2.1a

    As soon as release and download complete I am going to start a campaign and conquer the Roman Empire, in order according to correct date, unless I am attacked first in which case I will respond in kind.


    Signature made by Joar


  17. #17
    chris10's Avatar Primicerius
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    Default Re: General Discussion: Rome 1Turn Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by constantius View Post
    As soon as release and download complete I am going to start a campaign and conquer the Roman Empire, in order according to correct date, unless I am attacked first in which case I will respond in kind.
    Here you go....I uploaded the files right now

  18. #18

    Default Re: General Discussion: Rome 1Turn Expansion "Five Good Emperors" RSII 2.1a

    Downloaded, starting campaign right now!

    Edit: Just put down the rebellion, but seems like there's something wrong with Hannibal, I mean he took Arretium left it with 1 unit in garrison and went to stand next to Genoa and didn't move from there not even when I went with a full stack to take back Arretium expeting him to attack me.

    Edit 2: In the end I had to attack him next to Genoa. Result is that I annihilated his army with 1600 kills and 350 losses (H/H large scale unit size BI.exe) but he could escape and survived.
    Last edited by Sephiroth88; January 21, 2011 at 06:57 PM.

  19. #19
    DarthLazy's Avatar Protector Domesticus
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    Default Re: General Discussion: Rome 1Turn Expansion "Five Good Emperors" RSII 2.1a

    THats normal Hannibal stuff. In my game he had just dissapeared when I beat him but he himself was spared.(RS2.0)
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  20. #20

    Default Re: General Discussion: Rome 1Turn Expansion "Five Good Emperors" RSII 2.1a

    Sparta just got destroyed by free people, it's only 541 A.U.C.
    I know that happens from time to time, just want to report it, because don't know if it's maybe related to your changes...

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