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Thread: RSII "Five Good Emperors" Questions, Suggestions & Discussion

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  1. #1
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Strategos Lykos View Post
    1.if there is 1 turn, and normal 2 turns per year, there will be 15 turns to raise standard 14 normal numbered legions (and 1 first cohort), and 2 for separate cavalry auxilia (that attach to that legion), make effectively you need 8 year minimal to train a stack of legion...

    2.I'm glad if there will be less money in this submod , I hate 1 turn campaigns because when you allready got a little big in territories, you'll be challanged to FOUND CREATIVE WAYS TO THROWN OUT YOUR DAMN MILLIONS OF MONEY , even after set tax low, and bought expensive thingies (in the other hands, since in 1 turn you can raise the most expensive units without taking heavy economic downturns, in mid to late game, there will be no challange against AI that recruit normal to weak units...

    3.especially those stupid gaul who bravely besiege my frontier city with less than half legion garrison... with fullstack of levy clubmen - and predictably got slaughtered to the last men and my legions got more experience beating clubmen). In normal 0 turn campaigns, you can simply fill every city with fullstack recruitments quickly and left the money in "more manageable" fashion.

    4. RS II just proven that 0 turn recruitments can be challenging and fun... and actually 0 turn recruitments deter blitzing in long terms,
    1. All units take 1 turn except Diplomats, Generals, High Level Warships and Heavy Siege Equipment...a Legion consist of 1 1st and 9 cohorts (10 cohorts of legionarys) ...in the meantime the Aux and Cav can be recruited elsewhere...be inventive ...and who cares ? it has to be done only once if you dont loose them everytime you use them
    I know 0Turn players use the argument its unreasonable to recruit only 1 cohort per 6 month and all that blabla...but its unreasonable as well that units live forever and never die of age but this is totally ignored...the RTW engine is just an abstract reflection of the military system and not an exact simulation ...the 1Turn recruitment is just fine in relation to the game length and the population growth......as I said before the engine is meant to be played this way...

    2. Iam still observing the money issue. Iam up for the reform in a few turns and then I will see how it goes..until now (636AUC) ther where situations where I struggled with retraining and had no money to built nothing...and today I reworked prices again for certain building trees..look at post 3

    3. I know...there wont be any more levy clubmen armys...instead there will be 1 and 2 silver chevron killer armys around who preferably have green Legionarys for breakfast

    4. 0Turn wrecks entirely the strategy and logistics part of the game as a lost Army is replaced instanly..so there is no tactical or strategical importance of loosing an army...only thing counts is have more population than the enemy and then it goes for the simple formula stack spam = win...
    let alone the million battles to fight...puuuuuhhhhh...thats annoying...at least for me...
    I know 1Turn has downsides but so has 0Turn ...I decided to try to do somethig about 1Turn as this original RTW setting feels more like a strategy game...

    Quote Originally Posted by |Sith|2|Lazyo View Post
    YOu say Leader of Romakotonoi yet you post in this thread? Fail
    Is that really of any importance ??? ...tsss.tsss...those youngsters today...
    Last edited by chris10; January 14, 2011 at 11:50 AM.

  2. #2
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    YOu say Leader of Romakotonoi yet you post in this thread? Fail
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  3. #3
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    yeah, the key is economic system, with current RS economic system (that offers you tons of money via taxes), you'll gonna swimming in money if you play 1 turn campaigns. If the economy is much tighter, 1 turn will be good.

    Annokerate Koriospera Yuinete Kuliansa


  4. #4

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Hmmm. Now what should I play in the meantime? Until you release this damn submod?
    Where do you find the time to write these long replies anyway? You should be testing instead! ;-)

    +rep

  5. #5
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by DeWitt8 View Post
    Hmmm. Now what should I play in the meantime? Until you release this damn submod?
    Where do you find the time to write these long replies anyway? You should be testing instead! ;-)
    +rep
    ....Iam at work..I can not play games here but I can sneak around in the forum sometimes ...fair enough so I dont have to do it in my free time and btw get paid

    Wont be long and I release the Public Beta...why not play Solitair in the meantime ?
    Last edited by chris10; January 14, 2011 at 12:09 PM.

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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    ....Iam at work..I can not play games here but I can sneak around in the forum sometimes ...fair enough so I dont have to do it in my free time and btw get paid

    Wont be long and I release the Public Beta...why not play Solitair in the meantime ?
    I wonder if your boss is also here, reading the RS forum (and RS maniac as well), so he gave you compensation to do your submod first...

    Annokerate Koriospera Yuinete Kuliansa


  7. #7
    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Can factions re-spawn using BI/ALEX ? what about name changing? I was just thinking, in my current campaign I have pretty much got the empire to Augustus size and standards. But the Germans are getting their butts kicked, by Scythia. Long story short if I get to this stage again, using your sub-mod, I want the traditional enemies at the Limes ie Germans, Sarmations and Parthians. So I would hope that the Germans could respawn or horde


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    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by constantius View Post
    Can factions re-spawn using BI/ALEX ? what about name changing? I was just thinking, in my current campaign I have pretty much got the empire to Augustus size and standards. But the Germans are getting their butts kicked, by Scythia. Long story short if I get to this stage again, using your sub-mod, I want the traditional enemies at the Limes ie Germans, Sarmations and Parthians. So I would hope that the Germans could respawn or horde
    puuuhhh...lots of things would be nice and if the engine would not be that limited...well...
    as I said in the opening Post...I really did not want to change to much of RSII...

    Factions can not respawn under NO circumstances....dead is dead...
    BI.exe introduced the feature "dead until emerged" which means there where a Faction in a limbo until it got activated but once killed a Faction it is dead...its not like in MTW where heirs could respawn with an Army after some time...

    I implemented some measures to trick the game regarding faction destruction but this has yet to proove to work on a big scale for more players. I think all modders tried to find a fix for the superfaction forming and only SPQR succeeded but this is due to the trick with the Senate as Superfaction of the Romans...other Factions have been given th Senate as Superfaction too and acted more passively against each other as they where connected somehow ...this was assuring that they where still in place once the Player reached them but RSII has no Senate.

    On the other hand...this has to work for all users not only those with BI..so even if I could I would not implement things which only could be used by a certain exe,that would not make a lot of sense and would be highly unfair,too

    UPDATE NEW FEATURE 14.01.2011 see Post 3
    Last edited by chris10; January 14, 2011 at 04:56 PM.

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    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    yes I suppose your right, well I have been 'cheating' not for me but on behalf of the enemies I want to end up with, so I have been pumping money inti Parthia and Germania, I could seriously regret it, but it'll be fun loosing


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  10. #10
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Can you guys tell me the roman recruitment tree back in 2.0?



  11. #11

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I Know it says at the start that this is not a sub mod for a certain era would it be fairly easy to add a later era starting postion like they do in SS6.4 say the campain starts with the first good emperor and with the legions histroicly placed?
    The die is cast- Caesar


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    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by mattfriend0 View Post
    I Know it says at the start that this is not a sub mod for a certain era would it be fairly easy to add a later era starting postion like they do in SS6.4 say the campain starts with the first good emperor and with the legions histroicly placed?
    That has crossed my mind also, in my campaign my Roman empire is at Avgvstvs extent, but of course to go from say Vespasian to Marcus Aurelius, would involve different factions, mainly a variety of Germanic factions, Parthia, Dacia, Sarmatians(Alans and Lazyges) with perhaps shadow faction Roman usurpers, and Parthian contenders for thrown, this just top of my head, so its rather more than just starting dates. But at least most legions are OK


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    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by mattfriend0 View Post
    I Know it says at the start that this is not a sub mod for a certain era would it be fairly easy to add a later era starting postion like they do in SS6.4 say the campain starts with the first good emperor and with the legions histroicly placed?
    Quote Originally Posted by constantius View Post
    That has crossed my mind also, in my campaign my Roman empire is at Avgvstvs extent, but of course to go from say Vespasian to Marcus Aurelius, would involve different factions, mainly a variety of Germanic factions, Parthia, Dacia, Sarmatians(Alans and Lazyges) with perhaps shadow faction Roman usurpers, and Parthian contenders for thrown, this just top of my head, so its rather more than just starting dates. But at least most legions are OK
    That would require a total remodding of RSII and would be a mod of its own as this would requiere different factions,units,banners,starting positions and so on...
    Additionally...giving Rome 140 starting provinces out of 200 is not going to be the most challenging game ever
    If the RTW engine would support 1000 provinces it would be a different story...but unfortnately this is not the case and until CA will not give up on the source code will never happen...
    having in mind that M2TW, ETW, NTW and even S2TW are still using the corecode of RTW one can imagine that CA will not release the source code before we are all in Pensionist age....
    Its like with Windows...all 32bit Windos are still using the core architecture

    Quote Originally Posted by naq View Post
    Can you guys tell me the roman recruitment tree back in 2.0?
    ..Think it was the Roman Oppidums who provided the troops...My setting sort of reverted the new one to the old one even if its slightly different but without Roman Oppidums there will be no troops
    Last edited by chris10; January 15, 2011 at 09:28 AM.

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    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    That would require a total remodding of RSII and would be a mod of its own as this would requiere different factions,units,banners,starting positions and so on...
    Additionally...giving Rome 140 starting provinces out of 200 is not going to be the most challenging game ever
    If the RTW engine would support 1000 provinces it would be a different story...but unfortnately this is not the case and until CA will not give up on the source code will never happen...
    having in mind that M2TW, ETW, NTW and even S2TW are still using the corecode of RTW one can imagine that CA will not release the source code before we are all in Pensionist age....
    Its like with Windows...all 32bit Windos are still using the core architecture


    ..Think it was the Roman Oppidums who provided the troops...My setting sort of reverted the new one to the old one even if its slightly different but without Roman Oppidums there will be no troops
    Agreed it would involve re-modding that was supposed to be my point, but if it was ever done I think it would be good fun, Germannic tribes raiding and sacking cities, Parthian invasions, revolts, usurpers. It similar to the SOMNIUM APOSTATAE IULIANI mod....anyhow I was suggestion you make it, I was merely pointing out starting positions of legions wouldn't be enough.


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  15. #15
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    UPDATE 17.01.2011 see post 3

    and

    PUBLIC BETA RELEASE 21.01.2011



    Quote Originally Posted by constantius View Post
    Agreed it would involve re-modding that was supposed to be my point, but if it was ever done I think it would be good fun, Germannic tribes raiding and sacking cities, Parthian invasions, revolts, usurpers.
    That would all be great if only the engine would support 1000 provinces or so...that would give the necessary room for more in-depth strategy and economy to assure that the enemys will be strong enough to pose some sort of threat

  16. #16

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    holding 140 against being attack strongly on all sides is a challange and you would have to change too many factions just get rid of some like replace cathage with barbers and just make rebellions harder rename a few fractions as greek slave rebellion as greeks macedoian as macedoian slave rebellion add persia you could add a few cival war factions i am sure it would be too hard to copy the roman faction a few times re name and add a few banners add few new colours scribt a few events in i am sure you would have no trouble making it very hard to hold on to those 140 provinces. if your like me and read alot of roman historical ficton like simon scarrows new book "The legion" i am sure you have want to jump right in and help cato and marco defend the roman empire
    The die is cast- Caesar


  17. #17

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Looking forward to it!

    Btw can't this thread be posted in the submod thread were it stays a bit more on top?

    Furthermore I wanted to know the following: I know that the campaign is 1-turn and I think it's fine for the higher quality type units, but is it possible to make skirmish units still 0-turn? I feel like this would reflect the easier recruitability and quantitative availability of such unit types.
    Last edited by I3enjaIvIin; January 18, 2011 at 03:28 AM.

  18. #18
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by I3enjaIvIin View Post
    Looking forward to it!

    Btw can't this thread be posted in the submod thread were it stays a bit more on top?

    Furthermore I wanted to know the following: I know that the campaign is 1-turn and I think it's fine for the higher quality type units, but is it possible to make skirmish units still 0-turn? I feel like this would reflect the easier recruitability and quantitative availability of such unit types.
    I will make a new thread in the submod section for the download and for questions regarding mechanics and/or bugs and I will rename this thread here DISCUSSION and will let it for general conversation. I feel that with only one topic things would get mixed up to much.

    As for the making some units 0Turn: Iam convinced that the AI would throw endless stacks of levy units on the player if light skirmishers would be recruitable for 0Turn, a pure waste of population and money and a relapse towards 0Turn. Dont forget that, even if this is the Roman Campaign, lots of Units are shared between factions: For example between Rome, Roman Rebels and the Free People. On the other hand I would have to remove certain units for other Factions and it would put the AI in huge disadvantage if I would make skirmishers recruitable in 0Turn for the Player only because the player could levy emergency armies instantly once he Is on defensive.
    The idea itself is good but I dont have the impression that the game mechanic is sophisticated enough to make use of such a setting in a sensible way. The impact on the overall gameplay would be unpredictable. 1Turn gameplay is very very difficult to balance.

  19. #19
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Puuuuuuhhhh...
    Had an errorless CTD yesterday and I thought..."Brilliant, just before releasing the beta to my fellow forumers I cant continue campaign cause I get an errorless CTD"...I was so frustrated....
    Luckily I found the casue this morning and today Iam upagain ...
    It was a messed up Ancillary...now its working properly and no CTD anymore...
    Everything looks very good so far...only thing Iam still a bit experimenting with the overall income...
    a dumb money cap is bad and one feels like being raped but having infinite money makes the game less interesting..I getting closer to a better balance but it will probably take a bit more time to get that really perfect..anyway....see you on Friday

    Now they are working as they should ...puuuuh


    Just to let people know that its possible to get awesome unbelivable skilled governours and characters if you do it the right way. This is the trait and retinue increase of one single Turn and I had to let out a bunch because they did not fit into the image.

  20. #20

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Hey Chris!

    About the legionary ancillaries, how does this work in practise? Is there a certain minimum number in order to gain the ancillary of (like 1 first and 3 regular cohorts?) Because if you'd for example have 1 legion of each for 1 commander, he would be getting way too awesome. Can't wait till Friday btw!

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