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Thread: RSII "Five Good Emperors" Questions, Suggestions & Discussion

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  1. #1

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    well...units take 1 turn to recruit....its the default RTW setting...
    less stack spam..every army and every battle has more importance as armys can not be replaced instantly like in 0turn recruitment...
    1turn campaign has a stronger strategy part and requieres more planning as logistics are totally different due to the recruitment system.
    Oh, ok. Your work looks good btw

  2. #2
    drecie14's Avatar Decanus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Nice...so they're the troops that Spartacus will be getting...
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  3. #3
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Im impressed chris, it seems tha Defender of Central Europe (EB) has come back to haunt
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  4. #4
    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    This looks really good looking forward to playing, although I do like forced diplomacy, for role playing and helping the Germans and Parthians to survive till the end.So when I conquer the empire they'll be at my borders.


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  5. #5
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by constantius View Post
    This looks really good looking forward to playing, although I do like forced diplomacy, for role playing and helping the Germans and Parthians to survive till the end.So when I conquer the empire they'll be at my borders.
    thats not cheating...
    force diplomacy only becomes cheating when players start use it to gain an advantage

  6. #6
    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Yeah I like forced diplomacy, but am I right in thinking you won't be including it?


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    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by constantius View Post
    Yeah I like forced diplomacy, but am I right in thinking you won't be including it?
    It is included with original RSII backgroundscript..so no problem...it will be there

    Quote Originally Posted by |Sith|2|Lazyo View Post
    Im impressed chris, it seems tha Defender of Central Europe (EB) has come back to haunt
    oooooohhhhh yes
    Last edited by chris10; January 11, 2011 at 02:14 PM.

  8. #8

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    This looks REALLY GOOD, when is this out???? I NEED TO PLAY THIS NOW!!!!!!!!!!!!!!!!!

  9. #9
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Aleyx View Post
    This looks REALLY GOOD, when is this out???? I NEED TO PLAY THIS NOW!!!!!!!!!!!!!!!!!
    thnx...
    Be patient...Iam testing right now but a campaign is pretty long so it takes a while especially because during the week I dont have to much time to push the game forward...

    Quote Originally Posted by Lord Uxbridge View Post
    Oh, ok. Your work looks good btw
    very kind...


    FOR UPDATE 12.01.2011 LOOK POST 3
    Last edited by chris10; January 14, 2011 at 04:55 PM.

  10. #10

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    What about releasing a beta version? Hm? I wouldn't mind to stumble about a bug or two for playin this right now...

  11. #11
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by DeWitt8 View Post
    What about releasing a beta version? Hm? I wouldn't mind to stumble about a bug or two for playin this right now...
    Iam playing the beta...yeah...I know..Iam a hopeless perfectionist...
    I had a errorless CTD on the weekend and it took me half freakin day to find the problem..at least I wanna make sure that a release does not end with errorless CTDs caused by main content ...I know it can happen as players may play a bit different but I do like to make sure at least a few things and the bug on the weekend prooved me right....I play this a bit further to trigger the Marian Reforms to see how players can manage the transition without Generic Legionarys and then I probably will make a public beta release...

    FOR UPDATE 13.01.2011 LOOK POST 3
    Last edited by chris10; January 14, 2011 at 04:55 PM.

  12. #12

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    christ can you change the family line , i strongly hate the family system in current version and feel like we have too many so called "family members" but what's the point if we can't not set them as heir ?

  13. #13
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by rometotal View Post
    christ can you change the family line , i strongly hate the family system in current version and feel like we have too many so called "family members" but what's the point if we can't not set them as heir ?

    uuuuhhhhh...no....sorry...I did not want to touch essential core features of RSII...this is all extremely well worked out...
    I dont see a problem anyway..Iam always short of family members for Governours or Generals and have to recruit lots of Generals which eventually get adopted into another family not visible for the player...
    dont know if you knew that there is more than 1 familiy tree for the Romans, only thing is that you cant see it...if your current leader family would die out another familiy would take over

  14. #14

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Excellent, excellent job! I can't wait to finally return to a one-turn sanity. LOL

    One question: won't we have to choose between this expansion and a 2.2 patch or is compatibility going to be a nonissue?

  15. #15
    Constantius's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Excellent


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    Spike's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    I Must say I'm impressed with this, and will try that ASAP

    BTW, if you use 1 turn, make sure there is 12 TPY, so we can still raise several legions fast enough in one character's lifetime... (actually, that's why I hate 1 turn campaigns in RS, gonna swimming in money and the AI is predictably weak, 12TPY and reduced movement points will be better - and less money obviously)

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  17. #17
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Will you remove the happiness penalty in client state and annex buildings? I make no sense if both buildings give penalty.
    I still think 14 turns until recruiting troops are too long. BTW, most people will choose client state instead of annex, since the more benefits from client state comparing to annexation.

    @Lykos: what is TPY?



  18. #18
    Spike's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by naq View Post
    Will you remove the happiness penalty in client state and annex buildings? I make no sense if both buildings give penalty.
    I still think 14 turns until recruiting troops are too long. BTW, most people will choose client state instead of annex, since the more benefits from client state comparing to annexation.

    @Lykos: what is TPY?
    Turns per year, 12 turns per year will make it was one month per turn, instead of one season per turn

    Annokerate Koriospera Yuinete Kuliansa


  19. #19
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Strategos Lykos View Post
    1. I Must say I'm impressed with this, and will try that ASAP

    2. BTW, if you use 1 turn, make sure there is 12 TPY,

    3. so we can still raise several legions fast enough in one character's lifetime...

    4. (actually, that's why I hate 1 turn campaigns in RS, gonna swimming in money and the AI is predictably weak, 12TPY and reduced movement points will be better - and less money obviously)

    5. and the AI is predictably weak
    1. Thnx...very kind

    2. Uuuuhhhh........12TPY is a strange setting to say at least as this kicks everything off balance.

    • Overall game time: Would be 4788 turns (original+expanison 798 turns) . Just 5 minutes every turn would make this 399 hours without counting a single battle .... you cant be serious
    • Building Times: The building tree would be finished in 50 ingame years and vanilla boredom would be back and its no option to make buildings take 24 turns instead of 4 and raise the price six times...no way
    • Playability is severly affected as the game has 6 times more turns so there will be 6 times more money and six times more people on the long run which makes six times more battles
    • After 50-80 Ingame years most probably there wont be any factions left except 2-3 superfactions which makes the game more boring

    There might be more points but these are more than enough to determine that 12TPY is no option as things are totally out of relation to each other. While I appreciate the thinking and the concept behind 4TPY or 12TPY one has to acknowledge that the engine has been designed for 1Turn Recruitment and 2TPY and that this setting has ever been the best overall experience.
    On the other hand: Iam playing the beta campaign right now and I will release the public beta soon..so no more changes for now,sorry

    3. This comes only into play the first time when raising a Legion but on the other side they will live forever if the player does not lose them entirely...the game has 398 years by now...so why would there be any problems with Characters lifetimes as there will be various Generations anyway...and once the player has raised its forces they are handled over from one General to another especially from the midgame on when named & numbered Legions come into play...Old generals will die and a new one will just take the Legion over and adquiere the Legions Ancillary . Just make sure you are not loosing entire Legions.

    4. Things are more expensive now and if you do not develope your citys properly you wont have enough money. btw...once the Marian Reform triggers money will be even shorter as the Numbered legions are very expensive in Training and Upkeep. I still observe how this goes once I get to the Reform. If I see that I still make to much money I will reintroduce a max money cap but its very very dificult to find the right balance between swimming in money, money shortage and being unable to find the necessary money to survive. There is just a thin red line between these 3 things.

    5. As this is hardcodded in the exe there is nothing we can do
    but I can tell that by enabling the AI to train silver chevron units and using the Garrison script the player has LOTS of more casualties to sustain (which will cost lots of money in retraining shrunken cohorts) and in my test campaign I drained quite a few of my citys to retrain troops and I lost entire unexperienced Legions on assaulting Citys with high exp Garrisons
    It was the first time I ever was under pressure while playing vanilla 1Turn Recruitment.

    Obvioulsy very very experienced players will manage the new problems just as easy as vanilla but it is not that a cakewalk anymore, especially when sticking to the few reasonable houserules I establish in the opening message when starting the campaign. If people follow these rules is up to them of course but it will make the game a lot more fun and increases considerably the need of proper logistic and infrastructure developement.

    Quote Originally Posted by naq View Post
    Will you remove the happiness penalty in client state and annex buildings? I make no sense if both buildings give penalty.
    I still think 14 turns until recruiting troops are too long.
    well..no..it is just fine as it is...its reasonable that, while in the first generation after being conquered, happiness drops every time the Romans build a structure which refers to their military might and is some sort of reminder for the recent conquest...that makes people unhappy...keep building happines buildings to counter this ,they are there for something.
    After all this scenario is supposed to be a lot more difficult and not easier than the current 1Turn Roman Campaign ...I observe in my beta campaing that 14 turns before recruiting allied troops is fine and creates more logistic problems...just as intended...this will come into good use especially when attempting to conquer things far east...huge logistical problems will make Blitzing Impossible, its an important part of the concept.

    Quote Originally Posted by constantius View Post
    Excellent
    Glad you agree with the new approach


    FOR UPDATE 14.01.2011 LOOK POST 3
    Last edited by chris10; January 14, 2011 at 04:54 PM.

  20. #20
    Spike's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    ugh, sorry, that was because someone certain said he was playing 12 TPY beta in previous posts. , so I think this will be immediate Marian to Imperial Era...

    about the legion recruitments, if there is 1 turn, and normal 2 turns per year, there will be 15 turns to raise standard 14 normal numbered legions (and 1 first cohort), and 2 for separate cavalry auxilia (that attach to that legion), make effectively you need 8 year minimal to train a stack of legion... and compared with military preparations... well, that means the game would be harder to emulate Caesar... (he levied a lot of those men), while in normal Roman campaign, Roleplaying as military leader is easy because you can raise legions after legions in time of need...

    I'm glad if there will be less money in this submod , I hate 1 turn campaigns because when you allready got a little big in territories, you'll be challanged to FOUND CREATIVE WAYS TO THROWN OUT YOUR DAMN MILLIONS OF MONEY , even after set tax low, and bought expensive thingies (in the other hands, since in 1 turn you can raise the most expensive units without taking heavy economic downturns, in mid to late game, there will be no challange against AI that recruit normal to weak units... especially those stupid gaul who bravely besiege my frontier city with less than half legion garrison... with fullstack of levy clubmen - and predictably got slaughtered to the last men and my legions got more experience beating clubmen). In normal 0 turn campaigns, you can simply fill every city with fullstack recruitments quickly and left the money in "more manageable" fashion.

    one has to acknowledge that the engine has been designed for 1Turn Recruitment and 2TPY and that this setting has ever been the best overall experience
    I disagree, RS II just proven that 0 turn recruitments can be challenging and fun... and actually 0 turn recruitments deter blitzing in long terms, since you won't know how your seemingly low garrison enemy cities suddenly thrown at your invading force, plus if you leave yourlegions carelessly, they can be grind down by stack after stacks of levies... thrown by the AI.

    Annokerate Koriospera Yuinete Kuliansa


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