Neat!
Just watch those savegame files if you swap 'em though.
Balla.![]()
In faecorum semper, solum profundum variat.
not really...it was more a dramatical measure to simulate a last rear up of the Gallaeci tribes before their inevitable conquering and by doin this it fitted another purpose related with another emergency somehwere else...
This is already near to impossible for 1Turn when playing on H/H. I hardly can imagine that it would make the 0Turn game better then it actually is..the 0Turn dynamic is very different to the 1Turn mechanic.
I answered the same question from somebody else in post 71 an thought you had seen it....
At this moment Iam not thinking of porting it to 0Turn but if there are enough people asking for it I would consider it.
Last edited by chris10; January 07, 2011 at 03:30 AM.
when this submod will be finished? and can we expect it to be a challenge? or it will be just mindless spam of soliders again...
I just stumbled upon this and I'm really looking forward to the release of the submod, it sounds awesome and challenging! I also agree with alot of your ideas and would love to see a more difficult campaign with a sole focus on 1 theathe at a time. I would also vote for a 0-turn campaign version of this mod, but getting back to the good old 1-turn does require more strategy and thinking ahead, which is fine by me.
I hope you will make for enemy either imba units or something, if it will be as in RS II that you just bang with cavalry into enemy line from behind and you will kill 3000 with 150 loses than dont even release it![]()
So you have seen me in wc3 eh?
@chris10 I'm going to sound like a noob here but how do 1 turn campaigns work??
well...units take 1 turn to recruit....its the default RTW setting...
less stack spam..every army and every battle has more importance as armys can not be replaced instantly like in 0turn recruitment...
1turn campaign has a stronger strategy part and requieres more planning as logistics are totally different due to the recruitment system.