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Thread: RSII "Five Good Emperors" Questions, Suggestions & Discussion

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  1. #1

    Default Re: Announcements/Previews/Discussions: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    chris10:

    I like where you're going with the recruitment/organization flow. Not being able to recruit units for a while makes the game interesting and challenging -- especially early on.

    Perhaps this aspect alone is worthy of a small 2.2 submod once that patch is released. I think dvk has some re-adjustments in store.
    Last edited by Beetlecat; December 13, 2010 at 04:40 PM.

  2. #2
    Timefool's Avatar Primicerius
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    Default Re: Announcements/Previews/Discussions: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Good work so far, and a good idea. Maybe you will inspire other people to undertake similar submods. I remember there was talk in the beta forum awhile back about a possible submod that would make Parthia into the Persian Empire similar in depth to that of Rome.

    Also this should be in the RS II submods forum.
    Last edited by Timefool; December 13, 2010 at 08:40 PM.

  3. #3

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Excellent. I am looking forward to this mod.

  4. #4
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Centaurion View Post
    Excellent. I am looking forward to this mod.
    I hope that I can roll it out just before Christmas...maybe 23rd or 24th

    EDIT....Uuuuuuuuuuuhhhhhhhhhhhh....dont think that I can make it...
    the coding and the necessary testing if it works is so............. sloooooooooow...
    Last edited by chris10; December 20, 2010 at 06:09 PM.

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    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    UPDATED POST 1

    New feature:

    Counterattacks on taking capitals


    Generic update: garrison script nearly finished

  6. #6

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    No doubt you are a true genius....

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    RedGuard's Avatar Protector Domesticus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    so Gaul wont be overpopulated in this will it chris10? lol

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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Sure we will rep you chris.



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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Oh, please don't make siege battles harder. I don't like them and often auto resolve.

    The strength of a counterattack will depend on the area,the faction and the importance of the captured city. Counterattacks ONLY will happen if the capital is taken from its original owner.
    What if I set every city in danger of being taken as my capital to make counterattacks?
    Last edited by naq; December 21, 2010 at 05:14 AM.



  10. #10
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by naq View Post
    1. Oh, please don't make siege battles harder. I don't like them and often auto resolve.
    2. What if I set every city in danger of being taken as my capital to make counterattacks?
    1. autoresolve is fine....its just to assure that the player takes fair amount of casualties like in real life

    2. ..dont know what that means ...???? counterattacks only happen if you take a capital from its original owner...like Gergovia from the Averni...if Gergovia for example has been taken by the Belgae before nothing will happen if you take it from them

  11. #11

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    2. thanx a lot guys but Iam confused ...????...people can rep once they reach 50 posts ....so you 2 can rep anybody anytime......
    I already gave you rep like 2 days ago so i cant give you more till ive given some other worthy people some rep too
    Aulus Petillius Vespasianus: Patrician, Senator, Age 32

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    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by Imperator_OfRome View Post
    I already gave you rep like 2 days ago so i cant give you more till ive given some other worthy people some rep too
    I was confused as I had the impression that you thought you could not rep...classic misundertsanding

  13. #13
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by chris10 View Post
    1. autoresolve is fine....its just to assure that the player takes fair amount of casualties like in real life

    2. ..dont know what that means ...???? counterattacks only happen if you take a capital from its original owner...like Gergovia from the Averni...if Gergovia for example has been taken by the Belgae before nothing will happen if you take it from them
    I mean if the enemy attack one of my city and I know it will lose I make it my capital and after the enemy take it there will be a counter attack, right? And I can do this with all of my cities.



  14. #14
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by naq View Post
    I mean if the enemy attack one of my city and I know it will lose I make it my capital and after the enemy take it there will be a counter attack, right? And I can do this with all of my cities.

    ...sorry but, nope ...counterattacks will only help the AI if you take the capital of a any faction...this is to make it nearly impossible that Players blitz early. If you want to take a capital you have to bring 3-5 Legions to succeed and to hold it...this will help that Players must concentrate their forces for successful campaigns and will be short in other theatres thus having no offensive power in more than one spot at a time....

    If the Player looses a city he has to reatake it by his own means...

    "The ones who run today will live to fight another day"

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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Some question: in the new recruitment system , do Oppidum Organization and Oppidum Colonization provide any troop? Do they give any happiness penalty with Client state?



  16. #16
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Quote Originally Posted by naq View Post
    Some question: in the new recruitment system , do Oppidum Organization and Oppidum Colonization provide any troop? Do they give any happiness penalty with Client state?

    They maintain their original values...
    Oppidums are giving a law bonus simulating romanization and civilization process but will have a happiness penalty with client state depending on their level.I did not change anything here.

    There is no change in what building will provide which troos..Its just that I tied the 2 trees
    ( Oppidum and Goverment Determination ) together and made them conditional to each other.
    See post 1 Roman Recruitment depends on Romanization.
    It not seemed logical that by building 1 building (Client State) a new conquered area would provide a mass of allied troops and all allied roman units too.It is more likely to expect that a recently conquered area still suffers from some unrest and unwillingness during the following years...that is now properly reflected.
    With the new setting the player has to "romanize" an area before it will provide any troops.
    As well it helps that players dont forget to build the oppidums because they will need them upgraded for numbered legions and with the current recruitment lots of players did not even bother to built them because they could get their troops thru client state

    Last edited by chris10; December 22, 2010 at 03:31 AM.

  17. #17
    chris10's Avatar Primicerius
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Making progress...
    Barbarian Insurrection test


  18. #18
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Omg Nice work there mate!! But why is there an Arverni resurrection in Germany? Or ca nit be different factions?
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  19. #19

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Will the AI have to deal with the reinforcements if they take a capital as well? That would definitely help the AI from blitzing as well, which they are notorious for.

    Great job!

  20. #20

    Default Re: Announcement/Preview/Discussion: Play Rome 1Turn Unofficial Expansion "Five Good Emperors" RSII 2.1a

    Looking very good! Like to see more!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

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