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Thread: Creating a World - Mod Install for Steam

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  1. #1
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    The last line says you have graphics problems. It can be heat, voltage, out of memory, , or all three.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam











  3. #3

    Default Re: Creating a World - Mod Install for Steam

    Just got the tool but I cant browse for the .cfg file and the language thing isn't there either. Is there something wrong with the tool?

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    The other thread you posted in is the one where you will get technical support for it.










  5. #5

    Default Re: Creating a World - Mod Install for Steam

    Hey,

    I just used everything for using the mod with steam (I think correctly), but I'm still getting the "unhandled exception" error when I try to run it from the kingdoms launcher. Any help?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    Please post this matter in the development thread - it seems to have a technical side to it.










  7. #7

    Default Re: Creating a World - Mod Install for Steam

    wow this a great tool, thanks to squid and gigantus!

    it took me half an hour to download the mod and about one minute to install, thanks very much to both of you + rep!!


  8. #8

    Default Re: Creating a World - Mod Install for Steam

    How do I remove unwanted mods from the kingdoms launcher? I have deleted the mod from the mods folder however it is still an option on the launcher

    EDIT: Figured it out, had to goto regedit
    Last edited by RabidSheepLegion; November 09, 2011 at 10:10 AM.
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  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    You could have just done step 1 (first page) again, simply highlight the entry and then 'delete mod settings'










  10. #10
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    Have you asked in their forum?

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    Maybe a virtual store issue. Try this tutorial (don't forget deleting the M2TW folder in the Virtual Store) and then try again: How To Fix UAC and VirtualStore Problems










  12. #12

    Default Re: Creating a World - Mod Install for Steam

    Hi there,

    I'm also trying to run the Hyrule Total War mod, and have followed this tutorial to add the mod to my Kingdoms launcher. My mod subdirectory has no backslashes at the end. Whe ntrying to run the mod from the Kingdoms launcher, I get the CA_LIBS fatal error, but there is no system log either in the root MedII directory or in the "logs" subfolder. The original game and all kingdoms expansions run fine; I have redownloaded the mod, and tried reinstalling it twice. I am running Vista x64, and have purchased the game on Steam.

    Also, it is indeed the Kingdoms.exe file I've pointed Squid's program to, not the original game, as the mod requires.

    Any ideas as to where this problem stems from? Others seem to have the mod working, which is confusing.

    Thanks!

  13. #13

    Default Re: Creating a World - Mod Install for Steam

    Fixed; I had the mod installed to "mods/hyrule", but the .cfg was trying to find "mods/Hyrule". Hah, how silly. Thanks regardless!
    (Sorry for double post, meant to edit. Whoops.)

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    Also, it is indeed the Kingdoms.exe file I've pointed Squid's program to, not the original game, as the mod requires.
    Can you explain this a bit more? Is your mod using the medieval2.exe or the kingdoms.exe?

    Please also apply this tutorial: How To Fix UAC and VirtualStore Problems


    Edit: shouldn't leave windows open unrefreshed for too long....










  15. #15
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    Default Re: Creating a World - Mod Install for Steam

    Finally a way I can try out loads of different mods without having to keep changing the names. Good Job :

  16. #16

    Default Re: Creating a World - Mod Install for Steam

    Hey, looking for some help. DL'd this tool, ran as admin. The mod 'Otherworld' (which hasn't been touched for some time, so that may be the reason none of this works) calls for me to use kingdoms. Added the correct Path, however no config file popped up. Tried it again, restarted steam, restarted the program etc.. nothin'.

    The DL came with a few \data files, the \mods files, a .lnk file (which is irrelevant, because it's basically a shortcut for the mod if I'm not mistaken), and the config file. The \data and \mods folders are both 'merge' folders on the copy/paste, so that took a few seconds and is hard to mess up. However, I'm not sure where the config file is supposed to go. The mod calls for it to be in the \Medieval II Total War directory, but I'm not sure if a) it's different for steam or b) it's changed between patches/kingdoms expansion.

    Running windows 7. Also, some more info. If I don't use this program and do everything the mod says by hand with copy/paste and editing the 'start in' and 'target' properties of the .lnk so they suit launching via steam, the loading screen pops up but instantly shuts down and gives me the message 'Medieval 2: Total War encountered an unspecified error and will now exit. Life sucks for you!'

    Ty

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    This would be a place to start, it will solve a few other problems as well - start with step 3.

    A regular mod structure would require for the mod to reside in it's own folder in the mods directory, eg ...\Medieval II Total War\mods\MyMod
    The necessary BAT and CFG file are then in the MyMod folder. The data folder is a subfolder of MyMod.

    Once you have sorted that, try the tool again.










  18. #18

    Default Re: Creating a World - Mod Install for Steam

    You sir, are a goddamn saint.

  19. #19

    Default Re: Creating a World - Mod Install for Steam

    Hi there. I recently downloaded the Medival Launcher, Hyrule mod, and attempted the UAC. I have the same problem as NEET and can't find the UAC at all.

    Where did I mess up?

  20. #20
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    http://www.mydigitallife.info/how-to...-in-windows-7/ assuming Win 7. Vista is similar.

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