View Poll Results: What should this unit be called?

Voters
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  • Dunedain Troll Hunters

    42 33.07%
  • Dunedain Beastslayers

    74 58.27%
  • Ranger Beastslayers

    11 8.66%
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Thread: Dúnedain Beastslayers [Arnor AP unit for TATW 2.1] ~ Released!

  1. #21

    Default Re: Arnor AP unit WIP

    How fast will the movement speed be?
    Could this unit be used in flanking maneuvers using their speed when not combating trolls?
    EDIT: Possibly "Steel Rangers" for a name?
    Last edited by Isack Citees; December 14, 2010 at 07:01 AM.
    The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton

  2. #22

    Default Re: Arnor AP unit WIP

    Hmmmm

    What about:

    Torog Slayers. (Or is that to Lore Heavy?)

    Torog Hunters.

    Dunadain Wardens (works as an alternative to rangers)

  3. #23
    Yarrum's Avatar Ducenarius
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    Default Re: Arnor AP unit WIP

    Louis, I know it's not your first choice but could you add Hollow Steel Marksmen to the poll? I want to see how many people would support that, and it seems the general consensus is not in favor of the current options.

  4. #24
    Louis Lux's Avatar Into the Light
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    Default Re: Arnor AP unit WIP

    It sounds good but that's the name of Agostino's additional unit and it fits his unit much better than this one which despite the similar weapon is a very different unit.

  5. #25

    Default Re: Arnor AP unit WIP

    Can someone please send me a vanilla save of a late Arnor campaign so I can test the recruitment? You need to have at least city sized settlements in Amon-Sul, Coldfells or Trollshaws. Marksman Ranges are desirable as well.

    Forget it.
    Last edited by Jean=A=Luc; December 15, 2010 at 06:55 PM.

  6. #26
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    Default Re: Arnor AP unit WIP

    Quote Originally Posted by Louis Lux View Post
    If I have some time I'll do it but it will probably be done for a second release. The first release will be more to get feedback of the balancing, both in the campaign and in battle. The second release will have a more balanced unit with probably some weapon variation and unique faces.
    Cool, these guys should be battle hardened beast slayers make em look like it good job so far anyway.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  7. #27
    Yarrum's Avatar Ducenarius
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    Default Re: Arnor AP unit WIP

    Quote Originally Posted by Louis Lux View Post
    About the axe... You are the modeler here so if you can make something I'll skin it in no time. I was considering giving the unit a mace, or perhaps an axe made completely of steel . Tell me what you think and we can arrange something for the first release or a future update.
    Draw me a quick concept or two and I'll see what I can do.

  8. #28

    Default Re: Arnor AP unit WIP

    have you shown kk this? it looks great and well done and with its lore background and well done units i think it would be a great addition to Arnor. I would love to see this as vanilla

  9. #29
    Louis Lux's Avatar Into the Light
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    Default Re: Arnor AP unit WIP

    It's a bit of an outlandish idea, not sure it would fit vanilla.

    First release is ready I just have to take some time to make the unit cards.

  10. #30
    Beregond's Avatar TWC boomer
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    Default Re: Arnor AP unit WIP

    it surely looks great, but is it really needed for the roster?

  11. #31
    Louis Lux's Avatar Into the Light
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    Default Re: Arnor AP unit WIP

    Probably not.

  12. #32

    Default Re: Arnor AP unit WIP

    Quote Originally Posted by Louis Lux View Post
    It's a bit of an outlandish idea, not sure it would fit vanilla.

    First release is ready I just have to take some time to make the unit cards.
    outlandish? in what way i mean read the description you wrote ha it fits into middleearth well, puts a unique unit that serves a unique role in an army. doesnt hurt to see if it could be implemented in vanilla

  13. #33
    Foederatus
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    Default Re: Arnor AP unit WIP

    As for the name, I believe that Troll Hunters fits them well since the Dunedain hunted down the trolls in the Ettenmoors. (Arador died from fighting off Hill Trolls so its not too lore breaking)

  14. #34

    Default Re: Arnor AP unit WIP

    The name's been decided on and Arnor "died" fighting off the Witch King and the armies of Angmar, not just trolls.

  15. #35
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    Default Re: Arnor AP unit WIP

    Sounds good!!

  16. #36
    Yarrum's Avatar Ducenarius
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    Default Re: Arnor AP unit WIP

    Louis, as a native English speaker, would you like to send me the description of the unit so I can check it for errors?

  17. #37
    Louis Lux's Avatar Into the Light
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    Default Re: Arnor AP unit WIP

    Quote Originally Posted by Jean=A=Luc View Post
    The name's been decided on and Arnor "died" fighting off the Witch King and the armies of Angmar, not just trolls.
    He wrote Arador, Aragorn's grandfather I think. Could you close the poll please?

    Unit is released, feedback is appreciated.

  18. #38
    Erunion Telcontar's Avatar Senator
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    Default Re: Dúnedain Beastslayers [Arnor AP unit for TATW 2.1] ~ Released!

    Very cool. Nice looking unit, a unique idea!

    +Rep for anyone who can translate! (The above)
    Auta i lóme! Aurë entuluva!

  19. #39

    Default Re: Dúnedain Beastslayers [Arnor AP unit for TATW 2.1] ~ Released!

    looks great! the steel bow is a perfect length and color same as their cloaks, they will stand out wonderfully. you really should try to get this into vanilla

  20. #40
    paradamed's Avatar Praepositus
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    Default Re: Dúnedain Beastslayers [Arnor AP unit for TATW 2.1] ~ Released!

    These guys are great! Someday I will take the time to learn some coding so I can put all my favorite submods together.

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