Chris10,
While I appreciate the fact that you replied to my post I would have appreciated it even more if you would have at least tried to answer my question. In any case, many of the thoughts you expressed I have previously rolled around in my head, and some of them are valid points, at least to an extent, whereas others are not so much.
I have studied many tutorials including coding, scripting, and hard coded limits. Believe it or not you are not talking to a complete newb. The only part of this game that I have no experience modding is CAS models, textures, and animations. I don't have the money for 3DSMAX which is the software necessary for model creation. I guess we will agree to disagree about what is possible, and in the end the results of my sub-mod will decide who is correct. Note my sub-mod will only work with alex.exe due to the fact that I am using more unit models than the 255 that RS2 came with. As we both know only alex.exe allows you to use more.
It is actually 3,815 turns of agony, but to each their own. I happen to like it and I'm sure there are other players, perhaps only a few, that would like it as well. I've already got that part working with no issues other than the fact that it makes for a very long game. The script I'm using even tells you what year it is in AD or BC along with which month it is via the export_advise.txt file.
I have and you can. It is called using the console_command kill_character in your script. RS2 even does this for their revolts. Look at the RS2 background script. I'm starting to feel that maybe you need to study some scripting. Have a look here:
http://www.twcenter.net/forums/showthread.php?t=221683 . If you still have doubts maybe you should talk about it with HouseofHam or DVK901 as they both do this.
Currently I have already added Gaius Julius Caesar, Spartacus, Crixus, Oenomaus, Castus, and Gnaeus Pompeius Magnus via script. The toughest part is deciding on which starting traits each character should have based on their historical profile. I'm also working to add the following historical characters:
- Marcus Porcius Cato Uticensis
- Marcus Tullius Cicero
- Marcus Licinius Crassus
- Marcus Junius Brutus
- Gaius Julius Caesar Augustus
- Agrippa
- Marcus Antonius
You are close on the number of turns. In fact, 48bc in my 12tpy script is turn number 2,052. I have looked at this matter and considered using a 4tpy script instead. Another option I've been considering is changing the time-line to make it from 99bc to 14ad. In any case, I realize not all players enjoy very long games, but there are a few of us out there whom do. In order to make average players willing to play that long I feel that it is necessary to make player expansion much more difficult.
In closing, my mod is very doable. This is not the fist time I have undertaken such an endeavor. However, some of the traits in RS2 and how they are intended to work with the background script do puzzle me. This is why I asked the question above, and I would still be very grateful if someone were to provide the answer.