Is there any way to change the data folders for the game to get the merchant agent?
Is there any way to change the data folders for the game to get the merchant agent?
i think it is not possible
tatw really doesn't want merchants
It's possible, you just need to make them recruitable again afaik. Though I'm not in the mood to explain how atm, maybe later.
In that case, I'll redirect you to the Mod Workshop.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
Orc factions merchants should be called thieves. Dwarf merchants should either be called miners or travellers.
The only where merchants are a real neccessity is Rohan and Gondor.
The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
-Betrand Russell
If you enable merchants for TATW you can get them for all factions without Orcs, so I think it is a little lorewise. I have tried it out and it is ok
To enable merchants edit the folder (data/)export_descr_buildings :
search the building market and you only have to delete the ; at each line in front of merchants under corn_exchange, market etc .
After this edit the folder (data/)descr_campaign_db :
search the line <merchants> and change >base_income_modifier float="0,0"< to 0,7
and <trade_bonus_offset float="0,0"< to 70,0
So you think it's lore wise that elven merchant is selling slaves from Nurn?![]()
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Merchants can`t pass Minas Morgul and the Black Gate but it is possible for them to travel through Nurn. After several Games I have never seen a elvish merchant so far from his home.
PaulRyan you are right, I have got a princess too. It worked fine for FRoME 1.4. I think the problem are the missing CAS and TGA files, sry![]()
old thread, but searching this is the only one i saw on this topic, at least, with such an obvious title...
has anyone figured out yet how to fix the princess thing, or get orc merchants?
as far as being lore correct, it's easy to plant the merchants in lore agreeable places, even orcs would reasonably be trading with each other, or mordor with the evil men... i just use the honor system and gondor trades with arnor and elves for sweet delicious pipe weed and honey at obscene prices.
this could be done with some scripting perhaps, so that some resources become faction specific as well, or relgion/culture
in any case, the map would have to be rebalanced with the resources, give mithril and insane (yet realistic) value and watch the orcs and dwarves flourish with negative income cities ><
Well, they could always switch to communism and abandon money, right?
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
I think naval trade is modelled in TATW, sometimes in ways that the text really doesn't support. Fir example I think I was trading with Gondor and Rohan as the HE. The Rohirrim were suspicious of elves to the point of fearing them, and Denethor may have been the only living Gondorian who knew where Rivendell was.
The income from naval trade (once ports are established) is quite large, but the text suggests the main trade routes were the east road and the River Running, neither of which generates extra income in and of itself (although the end-point trade in the sea of Rhun is quite well done).
I can see an argument for trade for all the good factions as the SE definitely traded extensively with dwarves and men. The end point of the east road was Lindon, and it ran through Rivendell which strongly suiggests a connection with trade (although maybe Elrond and Cirdan just safeguarded trade without getting their hands dirty).
As pointed out above Dale and even more so the Dwarve's wealth was founded on exchange of resources. Yet the only way for them to really expand their trading wealth is by engaging in sea trade, something quite out of charcter for dwarves (who AFAIK are only once mention in connection with the sea).
Merchants represent contestable resource aquisition ventures. The idea of calling orc merchants thieves or raiders is a sound one, and human and dwarf merchants could be called adventurers (which has the double meaning of traders as well as D&D style heroes). If elf merchants seem a little to prosaic for the Fair Folk recall that Galion the Butler drank himself unconcious and there were elven "representatives" at Laketown who squabbled over tolls and river-maintenance, so they could be just as grubby and materialistic as men and dwarves.
Of course money matters are not really central to LOTR as a narrative, but its in there so if someone wishes to mod it in more extensively than already implemented.
Jatte lambastes Calico Rat
Yes I'd forgotten about the Beornings and their tolls, getting rich off the Erebor-Eriador (but where in Eriador? Lhun? Lindon? possibly just Hobbiton?) trade.
My impression is that before Sauron established Dol Guldur that the Anduin trade was a rich one too.
I suppose there's an opportunity for some able modder to set up an event tree to establish trade routes (Forest road cleared: my Lord we have cleared the forest road of spiders and wolves and the trade in flourishing massive trade bonus) and likewise for River Running Controlled, Forest River Cleared, Great East Road cleared and Anduin cleared.
Jatte lambastes Calico Rat
I wish we had merchants in Third Age. It adds another interesting dynamic to the game and allows competition over trade resources, travelling far and wide to grab as many as you can with your most experienced merchants. And its not lore breaking. Cyclop's post is excellent.
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I can imagine it now, the Dwarves wouldn't tolerate competition.... so there wouldn't be any competition![]()