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January 03, 2006, 11:36 PM
#1
Libertus
cas files....
What cas file is the one that shows the units from a distance??
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January 03, 2006, 11:59 PM
#2
Are you talking about sprites?
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January 04, 2006, 12:10 AM
#3
Libertus
Maby..i thought it was cas files...high,med low lowest...those don't dictate how well you see the unit at different distances?
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January 04, 2006, 06:44 AM
#4
they do, but that is defined in descr_model_battle which cas the game uses at different distances. Sprites are used at very long distances.
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January 04, 2006, 11:01 AM
#5
Libertus
I see...because i have some units that look like burnt corpses from a ways back...then look normal when you get closer to them.
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January 04, 2006, 05:34 PM
#6
Libertus
Why do not every unit needs a sprite then...?And how can yopu tell when making or editing a unit if it needs one?
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January 06, 2006, 05:39 PM
#7
Libertus
So what does the low.cas mean...how far away does that cas file allow you to see the unit.Just a simple explantation on what cas an sprites do would be great.
.Cas files are the 3D models of the units. 3 or more levels, each level more detailed than the previous one. It's made this way to optimize the game framerate, because from a distance the game switches to a low(er)-detail model, so chopping down some on the polygon counts, so our games run better.
.Sprite files are 2D representations of the units on the battlefield. At extremely far distances, the game switches the 3Dmodels to 2D- sprites, which do not take up a lot of memory and -again- to optimize the game for frame rate speed.
For example of a sprite would be the M:TW units. They were all 2D models, think of a paper-cut out figures, with only 2 sides to show, but tricks you in a way that you see a fake 3D model.
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January 06, 2006, 05:45 PM
#8
.Cas files are the 3D models of the units. 3 or more levels, each level more detailed than the previous one. It's made this way to optimize the game framerate, because from a distance the game switches to a low(er)-detail model, so chopping down some on the polygon counts, so our games run better.
.Sprite files are 2D representations of the units on the battlefield. At extremely far distances, the game switches the 3Dmodels to 2D- sprites, which do not take up a lot of memory and -again- to optimize the game for frame rate speed.
For example of a sprite would be the M:TW units. They were all 2D models, think of a paper-cut out figures, with only 2 sides to show, but tricks you in a way that you see 3D models.
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January 07, 2006, 01:03 PM
#9
Libertus
Nope that makes total sense.Now what happens when you download these new units people are making and they only come with one cas file?
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