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Thread: Preview: Settlements of Middle-earth

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  1. #1
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Settlements of Middle-earth

    Just for the record...

    After 2 days learning alone... Im pretty proficient in MILKSHAKE 3D now, Im in half of the KK tutorial about IWTE Tool, I have already started making a custom settlement...

    The tool is quite easy to use. Ans yes... the possibilities are infinite.

  2. #2

    Default Re: Preview: Settlements of Middle-earth

    Holy ... I'm looking forward to this more than I'm looking forward to Shogun 2

  3. #3
    wilddog's Avatar Paintedwolves run free
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    Default Re: Preview: Settlements of Middle-earth

    That is a custom battlemap made with the CA editor. Custom battlemaps can not be used in campaign for settlement locations (they can be used for other locations).

    That is why Wilddog and Mak developed a way to make custom settlement models. The game can then place custom settlement models (which can include terrain) on internally generated maps.

    You could of course make Osgiliath with the settlement tool if you were a very skilled modeller.

    Only for info : The IWTE tool doesn't currently support bridges. Its something I forgot but want to add. Also I need to sort out adding a texture as I disabled that accidentally. We tested bridges a long time ago via text editing. one bridge worked but I know Mak had trouble with two and the AI certainly had problems.

  4. #4
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by wilddog View Post
    Only for info : The IWTE tool doesn't currently support bridges. Its something I forgot but want to add. Also I need to sort out adding a texture as I disabled that accidentally. We tested bridges a long time ago via text editing. one bridge worked but I know Mak had trouble with two and the AI certainly had problems.
    No bridges...?

  5. #5
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by wilddog View Post
    Only for info : The IWTE tool doesn't currently support bridges. Its something I forgot but want to add. Also I need to sort out adding a texture as I disabled that accidentally. We tested bridges a long time ago via text editing. one bridge worked but I know Mak had trouble with two and the AI certainly had problems.

  6. #6

    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by wilddog View Post
    Only for info : The IWTE tool doesn't currently support bridges. Its something I forgot but want to add. Also I need to sort out adding a texture as I disabled that accidentally. We tested bridges a long time ago via text editing. one bridge worked but I know Mak had trouble with two and the AI certainly had problems.
    As you are probably one of the developers of the tool, a special thanks to you and the other persons who helped you develop the tool. Because of this tool you putted a whole new dimension in the TATW community and provided King Kong with a tool he wanted as much as Sauron wanted the one ring

  7. #7

    Default Re: Preview: Settlements of Middle-earth

    i like eregost quote One mod to rule them all meaby a good begin quote for the third age 3.0 ?


  8. #8

    Default Re: Preview: Settlements of Middle-earth

    ive there is 1 bridge possible, Osgiath still possible...
    it must be in the game!


  9. #9
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by Diglytron View Post
    ive there is 1 bridge possible, Osgiath still possible...
    it must be in the game!

    In TATW, Osgiliath is splitted in to two parts...........











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  10. #10
    Danny_K_1's Avatar Praefectus
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by Glorfindel The Tukker View Post
    In TATW, Osgiliath is splitted in to two parts...........
    I believe they are talking about making osgiliath one settlement.


  11. #11
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by Danny_K_1 View Post
    I believe they are talking about making osgiliath one settlement.
    But, how would that work on the map? Two identical settlements I assume?











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  12. #12
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    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by Danny_K_1 View Post
    I believe they are talking about making osgiliath one settlement.
    i would be more in favour for keeping it as two settlements if it happens, east & west, and mabey the bridge area being a third map all together? or left out of the mix if its to hard to implement. So your see the rest of Osgiliath in the backdrop mabey? Probabaly take ton's of work to do such a settlement, probably the hardest because of the bridge area.

    But atm in current TATW, Osgiliath is broken into 3 area's? keeping it as such will probably be alot easier then trying to make the whole settlement in one go?

    Thou i doubt where see anything for a while, doubt its on anyone list of prioritys, other settelments will probably be done before Osgiliath is attempted i think, thou that would be my favourite settlement, as alot of the fighting goes on in this area

  13. #13

    Default Re: Preview: Settlements of Middle-earth

    Quote Originally Posted by Glorfindel The Tukker View Post
    In TATW, Osgiliath is splitted in to two parts...........
    haha, i know. but ive you atack from west osgiliath - north osgiliath for example you can cross over the bridge. there are in the movie more bridges but that is eaven possible make 1 bridge passable and 2 bridges not passeble broken or something. And ive you atack it from the other side, not from the river side then you must be able to come to 1 part of the city to the river.
    it must be possible ! its the importantst city in the whole game. and of course so as glorfindel already says it must be split in two parts just like in tatw 2.1!


  14. #14

    Default Re: Preview: Settlements of Middle-earth

    Wow amazing!

  15. #15
    Toshiro_Umezawa's Avatar Civis
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    Default Re: Preview: Settlements of Middle-earth

    I swear I just saw the pictures my eyes began to sparkle and started to twirl around the room .
    Amazing Work KK, wilddog and makanyane, nothing more to say !!!!

    p.s. How is it possible that I have seen this so late?!
    Hyozan's founder

    "Vengeance, Justice...Fire and Blood!"

  16. #16

    Default Re: Preview: Settlements of Middle-earth

    Does this also mean that the churches and mosques in regular cities can be replaced with buildings that blend in better?

  17. #17
    Yarrum's Avatar Ducenarius
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    Default Re: Preview: Settlements of Middle-earth

    I agree, three maps would be the best way to implement a custom Osgiliath. The bridge map is probably the place where Osgiliath could be created the most authentically given the freedom to place non-settlement buildings.

  18. #18

    Default Re: Preview: Settlements of Middle-earth

    I'd keep Osgiliath 2 cities, but give them battle maps that overlap. For a rough idea of how this would look check out this mock up:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    The green area would be the defender's deployment zone while the red would be the attackers.

    The benefit of doing it this way is that it would still feel like you were fighting in one big city but it would allow Gondor to hold onto West Osgiliath even after the east side falls. Of course, I don't even know if something like this would work given the tools being used, i still think it'd be cool though.

  19. #19
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: Preview: Settlements of Middle-earth

    That is an awesome idea!

  20. #20
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Preview: Settlements of Middle-earth

    But i think there might be a problem as there could be both parts in the hands of one faction and it would be kind of strange if the attacker were allowed to deploy on one side.... i think there might be the technical problem that the game couldn't distinguish between all the different possible situations (I don't know - but if it worked, that were a superb idea if the two parts are in different hands - but another problem may be - what if you attack with an army standing on the bridge but you do have another one in the city, do you get both for the attack as technically they should be all in the city ? or if you defend and have a force on the bridge, for example....)

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