
Originally Posted by
Jean=A=Luc
Has it? Or are you simply superimposing your own opinion over that of most of the community and taking it as a general truth because it suits you?
Overreacting much? You can't please everyone. Some find the game too easy and claim it needs more of a challenge while some constantly complain that's it's too hard and they can't even survive the first few dozen turns. Others, again, struggle to survive and expand but make it in the end and find the challenge enjoyable.
The CAI is pretty much the same as in any other mod. We can't really make the AI "smart" so we make it throw more units at the player. Almost all mods do this, SS, CoW, RS2, etc.
You make it sound like improving the AI is as easy as flipping a switch but KK and the "uber captain" don't wanna do it 'cause they're jerks or something. Get a grip and a perspective of what it takes to work on a mod like this, especially when you take into account it's almost one man doing it (KK).
If it's mostly the stack spam that bothers you, you can always lower the campaign difficulty or disable the various scripts that assist the AI (instructions are in the FAQ), this has all been mentioned a million times.
Aren't I just saying that? You're basically repeating my own words with another definition.
All I was
ing about was results of that 'throwing units' AI code that creates the mono-unit stacks and the huge-amass-of-stacks-in-pointless-places-and-just-sitting glitch. To name only two issues.
Over-reacting a bit captain? Was I belittling anything else about the mod? All this titanic work and the stunning results, more or less ruined by one bad thing it's a crying shame. I was doing my part as a grateful fan and pointing a finger at the only remaining bubu. I have better things to do with my time than posting here if it's not something useful I type.
Give a man a stick and he always finds the need to whack it at somebody.
You big boogie-man!