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Thread: [RS 2.1a] Legion ancillaries

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  1. #1
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @ferike_2007
    That is strange...
    Unless you have another submod that alters stuff like the EDB or the ancillaries...

    I'm using 1.7 alternative, Chris is using 1.7 recommended...We both haven't encountered anything like that...only CTDs

    @Skoran
    Not at the moment...
    I'm sorry
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  2. #2
    ferike_2007's Avatar Tiro
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by drecie14 View Post
    @Skoran
    Not at the moment...
    I'm sorry
    chris10, drecie: this is the point, i use the 1.7 version but applied in a middle of my campaign, i saw before at the nr#167 post the Ancillaries submod it's save game compatible.
    Can't upload print screens, but no problem, i will finish my campaign in these conditions, especially when i have 3(yes, three!) praetorian legion commanders, this is just ok for my generals, anyway this is my first RSII campaign, the learning one to have some ideas about new building trees and other new stuff.

    Thanks a lot for all!
    Last edited by ferike_2007; January 25, 2011 at 11:27 PM.

  3. #3
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by ferike_2007 View Post
    chris10, drecie: this is the point, i use the 1.7 version but applied in a middle of my campaign, i saw before at the nr#167 post the Ancillaries submod it's save game compatible.
    Can't upload print screens, but no problem, i will finish my campaign in these conditions, especially when i have 3(yes, three!) praetorian legion commanders, this is just ok for my generals, anyway this is my first RSII campaign, the learning one to have some ideas about new building trees and other new stuff.

    Thanks a lot for all!
    OH
    Look at the bright side,
    At least you have 3 uber generals
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  4. #4

    Default Re: [RS 2.1a] Legion ancillaries

    But its proven that when this submod is applied before the marian reforms, the ancillaries are messed up... are they not?
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  5. #5
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @Limskj
    Yes it has indeed been proven...
    Sadly I haven't had time to update it yet...
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  6. #6
    GM207's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    Hey Guys, I just downloaded and installed this sub mod to RS2, and I was under the impresion that the unit are much larger than 240 men a unit, I saw a thread post with each unit has 400 men a unit.
    so when I tried playing the mod after installing this submod, the number of men in each unit was still the same at 240 a unit, I am confused.
    Does this submod realy has 400 men a unit, please help

  7. #7
    apple's Avatar Searching for 42
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    Default Re: [RS 2.1a] Legion ancillaries

    Nope. 240 is the hardcoded limit.
    You need to crack the exe for more (which is illegal and thus will not be discussed here).
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  8. #8

    Default Re: [RS 2.1a] Legion ancillaries

    can you shed any light on what iam doing wrong, ive downloaded the legion ancillaries mod many times and followed instructions but it never seems to work all other mods work ok, as im fairly new to this iam playing rome 0 turn patched to 2:1a any help/advice would be appreciated

  9. #9
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by william208 View Post
    can you shed any light on what iam doing wrong, ive downloaded the legion ancillaries mod many times and followed instructions but it never seems to work all other mods work ok, as im fairly new to this iam playing rome 0 turn patched to 2:1a any help/advice would be appreciated
    after installing them they only work when starting a new campaign...so it will be some time until you see them the first time

  10. #10

    Default Re: [RS 2.1a] Legion ancillaries

    thanks for that, but ive done it a few times, used the cheats to speed things up but still does not work, what im doing is downloading the files and cut and paste into where all RS2 folders, i was thinking i was doing that part incorrect

  11. #11
    Proconsul Gaius's Avatar Libertus
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    Default Re: [RS 2.1a] Legion ancillaries

    Nice general pictures. Where do you get HBO's Rome character images? Is it a mod?

  12. #12
    ImperialAquila's Avatar Domesticus
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    Default Re: [RS 2.1a] Legion ancillaries

    i finally signed up here at the forums. i'm his roommate and one of the guys who helped out with his submod for TATW. my aim is 2 continue everything that "drecie14" worked on. he had an update 4 the ancillaries ready 2 be uploaded. unfortunately he, well, just check the thing i wrote on his profile. does anyone know if i'll get banned coz we shared the same pc?

  13. #13

    Default Re: [RS 2.1a] Legion ancillaries

    Hi, I don't know if anybody else has all the 28 ancillaries + the Praetorian one working. I had some that wouldn't work, and after looking at the triggers I had to change some of the city names to the actual in game spelling. I changed these and now they work. I'll continue and see if they all eventually appear, but that of course will take some time.

    Emporion - Emporiae
    Dyrrhacium - Dyrrhachium
    Lugudunon - Lugdunon
    Singidunum - Singidun
    Rome - Roma

  14. #14
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by Baron von Manteuffel View Post
    Hi, I don't know if anybody else has all the 28 ancillaries + the Praetorian one working. I had some that wouldn't work, and after looking at the triggers I had to change some of the city names to the actual in game spelling. I changed these and now they work. I'll continue and see if they all eventually appear, but that of course will take some time.

    Emporion - Emporiae
    Dyrrhacium - Dyrrhachium
    Lugudunon - Lugdunon
    Singidunum - Singidun
    Rome - Roma
    yeah...there where some wrong ones among thm...they will come with patch 2.2 and are all fixed

  15. #15

    Default Re: [RS 2.1a] Legion ancillaries

    This mod seems to be working really well now after changing those city names. I had this problem that I forgot to fix with the missing line:
    Ancillary Roman_XII_Legion
    Image ROMAN_XII_LEGION_ANCILLARY.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description Roman_XII_Legion_desc
    EffectsDescription Roman_XII_Legion_effects_desc
    Effect Command 1
    Effect TroopMorale 1
    Effect Influence 2

    After taking Patavium, I tried to get past this CTD about 6 times but it kept crashing. I filled in the line in red, deleted the map.rwm, and got past the CTD and continued the campaign. Love the mod and thank you for it.

  16. #16

    Default Re: [RS 2.1a] Legion ancillaries

    Is this save game compatible with the newest version? I really don't want to restart my Rome 1-turn Campaign

  17. #17

    Default Re: [RS 2.1a] Legion ancillaries

    Is this submod compatible with 3.1 and/or is it save game compatible ? Thanks !

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