Last edited by chris10; January 17, 2011 at 04:43 AM.
Its still CTD for Patavium. The turn the Roman Fortress is to be finished its CTD...when I cancel the building the turn goes thru-. Its definitely that Ancillary.
No !........ Iyou....
....
an entire line is missing in the Ancillary entry in export_descr_ancillarys.txt
your entry looks like this:
but it has to look like thisCode:;------------------------------------------ Ancillary Roman_XII_Legion Image ROMAN_XII_LEGION_ANCILLARY.tga ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek Description Roman_XII_Legion_desc Effect Command 1 Effect TroopMorale 1 Effect Influence 2
No surprise it goes CTD every time.Code:;------------------------------------------ Ancillary Roman_XII_Legion Image ROMAN_XII_LEGION_ANCILLARY.tga ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek Description Roman_XII_Legion_desc EffectsDescription Roman_XII_Legion_effects_desc Effect Command 1 Effect TroopMorale 1 Effect Influence 2
You did not re-check the Ancillarys with Squids Ancillary Validator because it is detecting this error and gives the right message....![]()
Last edited by chris10; January 19, 2011 at 04:18 AM.
Hello drecie and chris10...
So is this a bug in the mod???? can we use it without problems????
(im talking about the recommended version missing line you mention above)...or we can just add it and we'll be ok?????
Last edited by ♔Greek Strategos♔; January 23, 2011 at 03:52 PM.
Iam afraid there is another bug in this...
actually the entry for legio I in the export_ancillarys.txt located in the modfolder is incomplete while the one in the main data folder is ok...dont know if that goes CTD...
I have fixed it for my expansion but dont know if drecie fixed the entrys for this stand alone![]()
Thanks for the very quick reply mate...Originally Posted by chris10
So whats your opinion??? i want to start a new campaign with Romans...the fix if we have CTDs will be save game compatible??? whats your guess???
or just with a backup of the original files i will be ok and dont destroy my campaign???
also if i start with or without this mod may i go otherway after????
Last edited by ♔Greek Strategos♔; January 23, 2011 at 04:21 PM.
well..good question......
if you look to start a new campaign with the Romans and you are experienced RTW player why not go for my enhanced Roman Campaign which includes the Ancillarys, Shieldwall for Numbered Legions and a fair bit of additional content...Spartacus Uprise, Barbarian or Eastern Insurrections, Bandits...etc.
just a suggestion though ...
[RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread
nevertheless if you are not a very experienced player maybe you will do better with the normal Roman Campaigns first...
I upload you a fixed version of the Ancillays in case you wanna try out the normal Roman Campaigns first.
Hello chris10...Originally Posted by chris10
Thanks for your suggestion...I will definately try your submod as it looks very interesting and i always like challenges as i think i can handle them...(normal campaign is quite easy) congrats for your job also....
thanks for the fixed file too...you are a friend....
drecie14
Thanks for your anwer...i hope you'll find the time to check and update your submod which made RS more interesting...good luck with your projects also...
Last edited by ♔Greek Strategos♔; January 24, 2011 at 08:00 AM.
@chris
The other version's fine...The 2 or 3 ancs per city...
I will update the download link
@Greek strategos
The Submod I made for TATW(MTW2) is almost finished anyway...
I'll be rechecking stuff from this submod soon...
Thanks for supporting this
EDIT: Uploaded the version 1.7 by Chris10
You deserve support as you try to improve such a great mod like RS....
Cheers +rep from me...
Hi,
i delayed the reform by delaying imperial palace construction in Akragas till i conquer Gaul - still fighting with polybian legions and triaries+merc+aux, no other roman troops available - but in some italian cities my governors already aquired legion commander ancillaries... really weird. Could you explain this?
Thanks in advance.
my first impulse says : Impossible...but then...strange things happen from time to time...
normally the ancillarys appearance is bound to the existence of the Roman Fortress or the Curia Hostilia...so Iam really curious how they could be triggered without these buildings
Can you post sceen with the generals showing the ancillary and a screen where we can see the level of barracks in the affected citys and especially it is important to know which citys we talking about.
My ancillarys are working just fine and popped up the moment I constructed the Roman Fortress![]()
This is not save-game compatible right?