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December 05, 2010, 07:24 PM
#1
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December 05, 2010, 08:20 PM
#2
Re: Command?
In the description of the trait/ancillary it says +X command or +X command when attacking/defending? If it's the latter the the rest of the stars only appear when he attacks/defend.
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December 06, 2010, 02:44 AM
#3
Re: Command?
I have noticed in general that traits, at least the good ones, do not show up as readily in FATW as they do in vanilla and many other mods I have played. This is probably caused by the probability settings the devs established for such things in this mod. A trait might only trigger once out of 50 or 100 opportunities to do so.
I think the devs wanted to leave room for the quite spectacular traits that can be acquired through association with Elves and Dwarves when just the right steps are followed. I think they also wanted the Men of Darkness and Shadow factions to fall behind the Men of the West in the quality of their generals.
Just speculation on my part, but if you look at the documents in the mod folder relating to traits and ancillaries, the likelihood of each is described in a ratio in the "trigger" section.
Also, many traits/ancillaries, have as a requirement that the character have 100% of their movement points, i.e., the character cannot have moved that turn in order to be eligible for the trait. Many times I had played this mod in the past I had often sent my governors just out of town, and then back again, just to see if there where any mercenaries to be had, thus unwittingly dooming myself to mediocre governors.
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