I have to admit that RTW is one of the best games I have ever played. For most of my gaming life I have been an avid player of RTS' but Rome... in ways I cannot fully explain... just makes a near perfect game.
So what is there to complain about when mods like EB, Roma Surrectum, and RTR fill most of the need for historical accuracy? Troop numbers.
Who would like to command more than 20 units at once? I know I would. How about realistically sized units? As in 480 man cohorts, not 243/242 as even some of our great mods provide. Adrianople, Cannae, etc. Both were notable Roman defeats involving absolutely massive amounts of troops. What was it, eight Roman legions at Cannae, with accompanying auxiliaries? 40,000 Romans and many thousands more germanic tribes at Adrianople? The conduct of warfare varies immensely with troop numbers, so I say, why not go bigger?
Most household computers are not built to handle the kind of RTW I envision. But I think it would be absolutely epic to command forty, fifty or even a hundred units at once, allowing for the scale observed in the battles discussed above. If a player were too occupied to command all at once, they could divide a force of say,15,000 men back into their respective legions- so that each functions as one large unit. Player could select legion X- hey move move to right flank, legion III go left etc. When necessary they could break up legions and command their individual cohorts. They could further break up the cohorts into centuries and practice some micromanagement.
If a battle comes down to one phalanx unit versus one legionary cohort unit the player should be able to pull a couple centuries out to flank the enemy phalanx, rather than throwing the full mass into spears. Likewise the phalanx's owner, CPU/Human, should be able to divide to phalanx into smaller halves. Of course the catch would be that the phalanx experiences some sort of movement debuff due to a its natural lack of mobility.
Anyway, sorry for the epic wall of text but I think that was the best way to get concept across.
Do you guys think such a game could be made available for the average household comp within five or so years? It seems that during simple LAN battles the lag of enormous armies is significantly reduced... 20,000 men both CPU and human was handled with minimal lag by my Macbook and Imac together. Both are fairly new machines installed with Intel; combined RAM was 12 GB. Not sure it works that way anyway. Shouldn't battles function better if more computers are put to the task of processing?
As some further additions, armies would have supply lines, specialized officers, and customizable troops- making for the most realistic warfare yet.
Hopefully the last edit here...
In short, this is supposed to be a much harder game incorporating the same basic engine. More troops, more realistic organization and with real world battle difficulties- commanding a large army efficiently, maneuvering across difficult terrain, and supplying armies.
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