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  1. #1

    Default Forts

    First I would like to say how great this mod is. I think It is by far the most fun to play. VH/Vh

    However I searched around this forum for an answer but to no avail.

    So Basically how do you (or can you) dismantle the forts that the AI litters around the map?? I just find it so frustrating that these forts apear all over and to my mind just frustrates me. Any help would be great

    PS I've got +rep to give...

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: Forts

    @Rowdytavern

    About the best I can do at this point is this.

    Open the descr_campaign_db.xml file in C:\Program Files (x86)\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data [this is the default directory] using your text editor.

    Locate this section of code using your find function or by scrolling down until you locate it:

    Code:
     
    <settlement>
            <sack_money_modifier float = "0.4"/>
            <exterminate_money_modifier float = "0.5"/>
            <chiv_spf_modifier float = "1.0"/>
            <chiv_sof_modifier float = "1.0"/>
            <dread_sof_modifier float = "-1.0"/>
            <piety_cor_sif_modifier float = "1.0"/>
            <piety_admin_sif_modifier float = "1.0"/>
            <port_to_port_mp_min float = "100.0"/>
            <heresy_unrest_modifier float = "30.0"/>
            <religion_unrest_modifier float = "20.0"/>
            <siege_gear_required_for_city_level string = "huge_city"/>
            <siege_gear_required_for_castle_level string = "moat_and_bailey"/>
            <no_towers_only_for_city_level string = "huge_city"/>
            <no_towers_only_for_castle_level string = "moat_and_bailey"/>
            <min_turn_keep_rebel_garrison int = "999"/>
            <destroy_empty_forts bool = "false"/>
            <can_build_forts bool = "true"/>
            <fort_fortification_level string = "1"/>
            <games_races_cost_modifier float = "0.25"/><!--games and races cost modifier -->
        </settlement>
    Change the line in red to:
    <destroy_empty_forts bool = "true"/>
    Then save your changes.

    This should remove the fort if it has no garrison. I have not tried this in a campaign so I cannot tell you how long it takes for the fort to be removed or if this is save game compatible.

    Hope this helps you.

  3. #3

    Default Re: Forts

    @Stylix thanks for the info +rep

  4. #4

    Default Re: Forts

    I have a problem, when i atack town suddenly appear full military town!?

  5. #5

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