A few things that bother me in Napoleon Total War.
- Walls, specifically those ones that your troops can take cover behind, they duck and kneel to avoid fire and such. They're never/rarely in a spot where they can be useful.
- The no Unicorns rule. Specifically, this somehow also means 10lber Unicorns which is for all intents and purposes, besides the 50 range advantage, just a regular howitzer.
- Rage-quitters. At one point, I was in an MP game. He called me a hacker and proceeded to quit on me simply because I had flanked him. To elaborate, it was a unit of Hussars against some voltigeurs and grenadiers. He hadn't bothered to form square. Somehow, 2 units of grenadiers had routed and the volts had been shattered.
- Campers. Being a bit hypocritical however, but me, who usually relies on sheer numbers instead of actual tactics, tends to get a bit bogged down.
- Squares. A good micro-manager/south korean can literally render the enemy cavalry useless. I never bring heavy cavalry anymore because of that.
- The adviser.
- That tip that says units travel faster on roads on the battle map. When and where are there roads on the maps in multiplayer?
- The removal of the "admit defeat" button. It's gotten rid of a way for the player to honorably submit to the other in favor of just quitting and assuming the player rage-quit.
- Many of the historical maps, which are utterly stacked for the side that gets the hill (Austerlitz, Waterloo) or the river crossing chokepoints (Lodi, Dresden)
- People who waste their money on historical generals. I find that simply giving the generic general staff a chevron works just as well as the historical one, but I could be wrong.
- Militia. Believe it or not, they can pose quite the dilemma when you've got only one artillery piece and a decision between the Elite units and the utterly horrible militia. Both pose a threat if you focus on one or the other. Which is why I bring two artillery units.
- Enemy cavalry. They always flank you at the worst possible time. I. E. when you're trying to maneuver around an opponent's flank or when trying to climb a hill.
Feel free to add your own.





