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Thread: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

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  1. #1
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by Shabby_Ronin View Post
    I tried that and it didn't work, I couldn't figure out a way to get the old music back either so I had to go back to regular SS. That kid and guy singing over and over again is punishing.
    as a müslim to hear those kids over and over make peace in my hearth.

    also if u dont want musics extract my files to empty folder in somewhere.and delete sounds and loading screens folder.copy paste all into stainless steel 6.3 folder.

    so u wont have my musics and my loading screens.but u are right there is no need load my submod then.
    Last edited by karaislam; February 26, 2011 at 12:53 PM.

  2. #2

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    i call this as a "real project!"

    Well done my friend, i believe that mini mods are gonna be greater with your strong efforts!
    respect from me...

  3. #3
    Reno Melitensis's Avatar Domesticus
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Karaislam as I use you mod for SS 6.4 have you any intension of including the models made by Frenchy 9685.

    Cheers.

  4. #4
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    i actually add his works to my mod project called as Medieval Extreme.for now i dont think to add.i ve many new nice units but wanna use them for my mod.not a submod.this mod was aiming to change müslim skins and it succeed.

  5. #5
    Reno Melitensis's Avatar Domesticus
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by karaislam View Post
    i actually add his works to my mod project called as Medieval Extreme.for now i dont think to add.i ve many new nice units but wanna use them for my mod.not a submod.this mod was aiming to change müslim skins and it succeed.
    Thanks bro, its your mod on a turkish forum?

    Cheers.

  6. #6
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by Reno Melitensis View Post
    Thanks bro, its your mod on a turkish forum?

    Cheers.
    yes i ll release it in here too but there are still some modders who didnt answer for my permission.i have already a moderator warning cos of a stupid descr skeleton text file.so i must act more carefully.as soon as i ve all the permissions i ll release here i hope.

  7. #7

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    karaislam,

    I have some questions. I don't know whether to install this mode or not...

    1. Did your mode make differences of strengths & weakness for muslim units? If yes, what unit was made stronger and what unit weaker?

    2. What does exactly "complete revision of muslim factions" mean? Are there other Unit Cards and models/textures as well?

    3. I like middle-east regions, but not necessarily turkic/muslim. In other words, if I love to play with the Roman Empire, the muslim/turkish loading screens don't look to nice. I suppose the loading screens are not toggle-able, am I right?

  8. #8
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by Zenith_Zenith View Post
    karaislam,

    I have some questions. I don't know whether to install this mode or not...

    1. Did your mode make differences of strengths & weakness for muslim units? If yes, what unit was made stronger and what unit weaker?

    2. What does exactly "complete revision of muslim factions" mean? Are there other Unit Cards and models/textures as well?

    3. I like middle-east regions, but not necessarily turkic/muslim. In other words, if I love to play with the Roman Empire, the muslim/turkish loading screens don't look to nice. I suppose the loading screens are not toggle-able, am I right?
    1-unit attacks-defence same
    2-all the unit models changed in müslim factions.and many unit cards for müslims.(from bc)
    3-no if u want dont use my loading screens.for it load my game in empty folder.erase loading screens inside.dont erase loading bar in that folder.and copy paste the files into stainless steel folder.

  9. #9

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    does your mode work with 2tpy?

  10. #10
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by Zenith_Zenith View Post
    does your mode work with 2tpy?
    i really dont know about it sorry.

  11. #11
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    i may make version 2 of this submod.i think about it.

  12. #12
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    my first big mod project Medieval Extreme released.

  13. #13
    Polycarpe's Avatar Back into action!
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Excellent mate, where's the link

  14. #14
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by St. Polycarpe View Post
    Excellent mate, where's the link
    i must make a preview first but still i havent a permission from 1 modder.i wait it.
    i wait ur turkish roster based on rusichi models

  15. #15
    Polycarpe's Avatar Back into action!
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by karaislam View Post
    i must make a preview first but still i havent a permission from 1 modder.i wait it.
    i wait ur turkish roster based on rusichi models
    Yep, mixing BC with rusishi that may gives a good result.

  16. #16

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by karaislam View Post

    FOR STAİNLESS STEEL 6.4

    DOWNLOADS AND İNSTALLATİONS
    1-install ss6.3 mod and then ss6.4.u need to play 1 turn early or late era game.doesnt matter which one.
    2-come to m2tw-mods-SS6.3-data-loading_screen directory.except loading_bar and loading_logo delete all of the loading screens.dont worry my compilation ll add new ones in installation phase.
    3-download the stainless steel turk projesi mod from the link below
    http://www.fileserve.com/file/ERhajrY
    u ll see 2 files in zip folder.recommended program for it 7zip.these are mods and data.send both of them to ur main m2tw directory and overwrite all.
    then load and put this fix to ur mod.descr_charecter to data folder of stainless steel.battle models file to data-unit_models folder.change the files with old ones. Attachment 143515
    4-come to m2tw-mods-SS6.3-data-world-maps directory and delete map.rwm.
    5-come to m2tw-mods-SS6.3-data-sound directory and delete eventsdat,eventsidx,musicdat,musicidx files.

    extra downloads:
    1-here is the userbar of my submod http://www.mediafire.com/?3dof9gdjc43e99d
    2-here is the 7zip program http://www.filehippo.com/download_7zip_32/
    Ok ive broke my stainless steel
    Tried to install but i CTD as soon as i reach the first menu (with the man man with the gun and the axe in his belt and the heavily armored mounted solider across from him)


    3-download the stainless steel turk projesi mod from the link below
    http://www.fileserve.com/file/ERhajrY Yes

    u ll see 2 files in zip folder.recommended program for it 7zip.these are mods and data.send both of them to ur main m2tw directory and overwrite all. Yes

    then load and put this fix to ur mod.descr_charecter to data folder of stainless steel.battle models file to data-unit_models folder.change the files with old ones. Im not overly sure what you told me to do here, but if it was to simply extract them to my data folder and over write then i did that lol

    So i think ive probably went wrong at the end of 3. Any and all suggestions appreciated

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  17. #17
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by David93 View Post
    Ok ive broke my stainless steel
    Tried to install but i CTD as soon as i reach the first menu (with the man man with the gun and the axe in his belt and the heavily armored mounted solider across from him)


    3-download the stainless steel turk projesi mod from the link below
    http://www.fileserve.com/file/ERhajrY Yes

    u ll see 2 files in zip folder.recommended program for it 7zip.these are mods and data.send both of them to ur main m2tw directory and overwrite all. Yes

    then load and put this fix to ur mod.descr_charecter to data folder of stainless steel.battle models file to data-unit_models folder.change the files with old ones. Im not overly sure what you told me to do here, but if it was to simply extract them to my data folder and over write then i did that lol

    So i think ive probably went wrong at the end of 3. Any and all suggestions appreciated
    hi david however my english is crap i tried my best and explained.many people in turkish forums plus in twc playing this without problem(ctd)

    its clear that u ve done something wrong.did u delete maprwm before entering game?or are u sure that u ve put the fix into correct directory?charecter file into data modeldb into unit models folder and overwrite.

  18. #18

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by karaislam View Post
    hi david however my english is crap i tried my best and explained.many people in turkish forums plus in twc playing this without problem(ctd)

    its clear that u ve done something wrong.did u delete maprwm before entering game?or are u sure that u ve put the fix into correct directory?charecter file into data modeldb into unit models folder and overwrite.
    Yes i definitley messed up . I seen many good posts saying it was working which is why i downloaded
    I deleted the maprwmill try the charecter file, unit model but again i just reinstalled so heres hoping.
    Edit: working now
    Last edited by David93; April 12, 2011 at 01:13 PM.

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  19. #19
    karaislam's Avatar Vicarius
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    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Quote Originally Posted by David93 View Post
    Yes i definitley messed up . I seen many good posts saying it was working which is why i downloaded
    I deleted the maprwmill try the charecter file, unit model but again i just reinstalled so heres hoping.
    Edit: working now
    good that its working david93.

  20. #20

    Default Re: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    Hello, karaislam

    I've downloaded the file TPFOR6.4.7z from the link you gave and couldn't open it with 7z archiver. It returns me with 'Could open this file as an archive'. I dont know what the reason it, cause all other my 7z files are readable without problem. Could you test your file or upload it again in different format, like zip?

    to all: How do you folk managed to open this file? Could you if karaislam is busy now, upload this file in another file server? I would be much appreciated. Thanks

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