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Thread: TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

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  1. #1
    karaislam's Avatar Vicarius
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    Icon12 TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)

    hi everyone this is my new submod compilation for the m2tw kingdoms(1.5)stainless steel 6.4 and 6.3 versions.
    as i am a turk and a good muslim this mod more about islamic factions,such as turks,moors,fatimids,kwhrezmians.
    as we all know stainless steel is by far best mod in known m2tw world.it contains many submods.u may know me from broken crescent black islam submod project.but unlike broken crescent 2.02 stainless steel full with beatiful submods.so i had no chance adding many but i did some

    whatever lets talk about what this submod contains are:

    1-complete revision of muslim factions(moors,fatimids,khwarezmians,turks)
    2-couple of minimod adding
    3-some unit cards of bc
    4-new campaign and battle map buttons
    5-new king commander portraits(for 6.3 only)
    6-new music tracks.54 piece of new musics
    7-stainless steel fixes(for 6.3 only)
    8-faster turn times script(for 6.3 only)
    9-new bc cursors
    10-reduced city textures mod
    11-new roman ship model(for 6.3 only)
    12-new trade ship model(for 6.3 only)
    13-new animations
    14-new roman watchtower model(for 6.3 only)
    15-new skeleton system(for 6.3 only)
    16-new trade wagon model(for 6.3 only)
    17-new loading screens
    18-new user bar for mod for forums.
    19-new torch fire effects
    20-new city castle models
    21-new grass land for campaign map
    22-new loading bar
    23-new border splash
    24-new main menu
    25-king models
    26-better air effects(for 6.4 only)
    27-better grass effects(for 6.4 only)

    contributors thanks
    cedric37
    wes471
    charge
    riczu74
    warman22
    david coole
    ziher
    broken crescent mod team(strelac alpha delta)
    phosphoricus
    Meneth
    Alpha Zeke
    overlord.ru
    hbhadast
    hereje
    goofy

    FOR STAİNLESS STEEL 6.4

    DOWNLOADS AND İNSTALLATİONS
    1-install ss6.3 mod and then ss6.4.u need to play 1 turn early or late era game.doesnt matter which one.
    2-come to m2tw-mods-SS6.3-data-loading_screen directory.except loading_bar and loading_logo delete all of the loading screens.dont worry my compilation ll add new ones in installation phase.
    3-download the stainless steel turk projesi mod from the link below
    http://www.gamefront.com/files/21688..._projekt6.4.7z
    u ll see 2 files in zip folder.recommended program for it 7zip.these are mods and data.send both of them to ur main m2tw directory and overwrite all.
    then load and put this fix to ur mod.descr_charecter to data folder of stainless steel.battle models file to data-unit_models folder.change the files with old ones. Attachment 143515
    4-come to m2tw-mods-SS6.3-data-world-maps directory and delete map.rwm.
    5-come to m2tw-mods-SS6.3-data-sound directory and delete eventsdat,eventsidx,musicdat,musicidx files.

    extra downloads:
    1-here is the userbar of my submod http://www.mediafire.com/?3dof9gdjc43e99d
    2-here is the 7zip program http://www.filehippo.com/download_7zip_32/

    FOR STAİNLESS STEEL 6.3

    DOWNLOADS AND İNSTALLATİONS
    1-install ss6.3 mod and please before loading my submod compilation play 1 early or late era turn in vanilla stainless steel 6.3.this is enough.also do not load any fixes my compilation contains those.
    2-come to m2tw-mods-SS6.3-data-loading_screen directory.except loading_bar and loading_logo delete all of the loading screens.dont worry my compilation ll add new ones in installation phase.
    3-download the stainless steel turk projesi mod from the link below
    http://www.fileserve.com/file/RrQYmPA
    u ll see 2 files in zip folder.recommended program for it 7zip.these are mods and data.send both of them to ur main m2tw directory and overwrite all.
    4-come to m2tw-mods-SS6.3-data-world-maps directory and delete map.rwm.
    5-come to m2tw-mods-SS6.3-data-sound directory and delete eventsdat,eventsidx,musicdat,musicidx files.
    6-and download the faster turn times minimod from the link below
    http://www.mediafire.com/?4vd0ydqbdb28779
    install it.installation directory is m2tw-mods directory.then come to m2tw-mods-SS6.3 directory and click SS_setup symbol.and chose again early era,gracul ai,permanent watchtowers and if u see disable real recruitment click it too.but i think u must not see this time.enter the game and play.

    extra downloads:
    1-here is the userbar of my submod http://www.mediafire.com/?3dof9gdjc43e99d
    2-here is the 7zip program http://www.filehippo.com/download_7zip_32/
    Last edited by karaislam; May 12, 2012 at 11:08 AM.

  2. #2

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    more info please?

  3. #3
    karaislam's Avatar Vicarius
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Quote Originally Posted by Smokey Bacon View Post
    more info please?
    why dont u download and try?u must know my broken crescent compilation.so its a good referrance for me i think.its just like that a big submod.

  4. #4

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    some pics please.

  5. #5
    karaislam's Avatar Vicarius
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    ok so here is the user bar for this sub mod and new splash-border menu.
    Spoiler Alert, click show to read: 



    Last edited by karaislam; December 04, 2010 at 09:45 AM.

  6. #6

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Fantastic work! Thank you very much.

  7. #7
    Overlord.ru's Avatar Centenarius
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Great work, hope this will sometime be integrated with MSC or HRR.

  8. #8
    PedroL's Avatar Citizen
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Quote Originally Posted by Overlord.ru View Post
    Great work, hope this will sometime be integrated with MSC or HRR.
    It's my opinion too.
    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  9. #9

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Hi karaislam

    May you upload some pics with new units for muslim factions ("...1-complete revision of muslim factions(moors,fatimids,khwarezmians,turks...")?
    I want to see, what i will download.

  10. #10
    karaislam's Avatar Vicarius
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    Default

    here are my loading screens
    Spoiler Alert, click show to read: 












    Quote Originally Posted by ARCHER29 View Post
    Hi karaislam

    May you upload some pics with new units for muslim factions ("...1-complete revision of muslim factions(moors,fatimids,khwarezmians,turks...")?
    I want to see, what i will download.
    broken crescent muslim units.u ll play with them when u chose a muslim faction
    Last edited by bɑne; December 04, 2010 at 11:23 PM. Reason: doubleposting

  11. #11

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    karaislam

    thx, ok! And if i want to play with RR and Lusted AI, with your addon will be problems?
    Last edited by ARCHER29; December 04, 2010 at 11:02 AM.

  12. #12
    karaislam's Avatar Vicarius
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    Default

    Quote Originally Posted by ARCHER29 View Post
    karaislam

    thx, ok!
    plus king models added too.

    i added these animations which warman22 has found.thanks to him


    http://www.youtube.com/watch?v=JGEjyMMZZ34#

    http://www.youtube.com/watch?v=RjugH69YhOQ#
    Last edited by bɑne; December 04, 2010 at 11:24 PM. Reason: doubleposting, fixed youtube links

  13. #13

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    karaislam

    And if i want to play with RR and Lusted AI, with your addon will be problems?

  14. #14
    Tears of Destiny's Avatar Senator
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Quote Originally Posted by ARCHER29 View Post
    karaislam

    And if i want to play with RR and Lusted AI, with your addon will be problems?
    Nothing in his mod will be broken that way.

    RR actually has to be turned on, as the fixes do not make disabling them an option.

    Changing your AI will not effect his code either.

  15. #15
    karaislam's Avatar Vicarius
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Quote Originally Posted by Tears of Destiny View Post
    Nothing in his mod will be broken that way.

    RR actually has to be turned on, as the fixes do not make disabling them an option.

    Changing your AI will not effect his code either.
    thank you

  16. #16
    omen1710's Avatar Libertus
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    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Thanks your work and +rep.




  17. #17
    karaislam's Avatar Vicarius
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    Default

    50-54 new music i added.actually i changed with new ones.

    around 20 for christian factions around 30 for muslims.some islamic,turk,persian,arabic songs.

    one of them allah mazare from niyaz.it was in bc3 presentation.it ll play in the battles with muslim factions.
    here is the track http://www.youtube.com/watch?v=AEvRrBUIjic

    Quote Originally Posted by ARCHER29 View Post
    karaislam

    And if i want to play with RR and Lusted AI, with your addon will be problems?
    i dont know bro i am really sorry.but i guess it wont be problem.if u try and take no ctd please write here too.

    about battle ui and 2d's.my mod uses latest work of dear cedric37.from this page u can check. http://www.twcenter.net/forums/showthread.php?t=330785 thanks to cedric37 one more.this man is a good sent

    also my mod uses new king portraits of hbhadast.thanks to him let me use his work.here is the portraits http://www.twcenter.net/forums/showthread.php?t=367605

    my mod also uses new city-castle model of overlord.ru.thank you bro for letting me use your work.here is the his work http://www.twcenter.net/forums/showthread.php?t=402061

    this is the new loading bar.instead of sword with blood.now 3 crescent with blood.


    here are the units

    http://i1011.hizliresim.com/2010/11/25/6435.jpg
    http://i1011.hizliresim.com/2010/11/25/6489.jpg
    http://i1011.hizliresim.com/2010/11/25/6497.jpg
    http://i1011.hizliresim.com/2010/11/25/6509.jpg

    more units
    http://i1011.hizliresim.com/2010/11/26/7081.jpg
    http://i1011.hizliresim.com/2010/11/26/7092.jpg
    http://i1011.hizliresim.com/2010/11/26/7101.jpg
    Last edited by bɑne; December 04, 2010 at 11:25 PM. Reason: multiposting

  18. #18

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    How'd you work around the BC problem of having no armor upgrades? Or is it the same with these units?

  19. #19
    karaislam's Avatar Vicarius
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    Default

    Quote Originally Posted by PerXX View Post
    How'd you work around the BC problem of having no armor upgrades? Or is it the same with these units?
    no armour upgrade as broken crescent.

    this is roman ship and watchtower ingame
    http://i1011.hizliresim.com/2010/11/26/193.jpg
    http://i1011.hizliresim.com/2010/11/26/196.jpg

    more unit pictures
    http://i1011.hizliresim.com/2010/11/28/3620.jpg
    http://i1011.hizliresim.com/2010/11/28/3643.jpg
    http://i1011.hizliresim.com/2010/11/28/3653.jpg
    Last edited by bɑne; December 04, 2010 at 11:26 PM. Reason: doubleposting

  20. #20

    Default Re: SS6.3 Turk Projesi(turkish project)RELEASED

    Below you can see the pictures directly that were linked in the posts before. Some posts have been merged, youtube links fixed. Congrats on the release
    Quote Originally Posted by karaislam View Post
    Spoiler Alert, click show to read: 






    more units


    Quote Originally Posted by karaislam View Post
    Spoiler Alert, click show to read: 
    no armour upgrade as broken crescent.
    this is roman ship and watchtower ingame



    more unit pictures



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