building temple_perkunas
{
convert_to temple_perkunas_castle
religion pagan
levels perkunas_altar perkunas_sanctuary perkunas_temple
{
perkunas_altar city requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and region_religion pagan 51
{
convert_to 0
capability
{
agent priest 0 requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, }
population_health_bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 1000
settlement_min village
upgrades
{
perkunas_sanctuary
}
}
perkunas_sanctuary city requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and region_religion pagan 51
{
capability
{
agent priest 0 requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, }
population_health_bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 2200
settlement_min town
upgrades
{
perkunas_temple
}
}
perkunas_temple city requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and region_religion pagan 51
{
capability
{
agent priest 0 requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, }
population_health_bonus 3
agent_limit priest 2
}
material wooden
construction 6
cost 4000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_perkunas_castle
{
convert_to temple_perkunas
religion pagan
levels c_perkunas_altar
{
c_perkunas_altar castle requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, } and region_religion pagan 51
{
convert_to 0
capability
{
agent priest 0 requires factions { northern_european, eastern_european, greek, southern_european, middle_eastern, }
population_health_bonus 1
agent_limit priest 1
}
material wooden
construction 1
cost 1000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}