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Thread: modding jerusalem for 6.1

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  1. #1

    Default modding jerusalem for 6.1

    Basically, even though its not the way history went, i would like to play jerusalem in early period. I have been told its possible, but i would like very much, if anyone could tell me how to go about it.. Thank you for your time..

  2. #2

    Default Re: modding jerusalem for 6.1

    In SS6.1 Jerusalem is an emergent faction. You have to edit the descr_start.txt file and give them some settlements in that file.
    After that delete any emergent scripts they have in campaign_script.txt file other than that i don't remember there is something more to it.

  3. #3

    Default Re: modding jerusalem for 6.1

    Ishan. Can you do me a favour and ask around for me if you can? You know yr wise moderator lot equals to the technical staff...

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: modding jerusalem for 6.1

    You are going to have to do the work, I don't have a copy of 6.1 for one reason I can't. Most Stainless players are already to 6.3.

  5. #5

    Default Re: modding jerusalem for 6.1

    @avenging angel
    It's a bit late here so i sleep now but you give me these files:-
    1)descr_events.txt
    2)descr_strat.txt
    3)campaign_script.txt
    4)descr_sm_factions.txt

    ^these are the files that are required i will edit them and then Jerusalem will be playable again.
    Also Isn't there a submod for this that does it? And last thing is you have to tell me which settlement should be given to Jerusalem from start, so that i can put that.

    You can send me the files compressed in a zip folder and then attach it here in your post as a attachment.

  6. #6

    Default Re: modding jerusalem for 6.1

    Thank you. Its always nice to get some advice or help from the TW community..

  7. #7

    Default Re: modding jerusalem for 6.1

    Oh and sorry Ishan... err Well it is Jerusalem so i guess well... Jerusalem can be their settlement...

  8. #8

    Default Re: modding jerusalem for 6.1

    Nevermind, finally figured it out, I just used the "How to add a new faction guide", wasn't hard.
    Last edited by Ubiq; December 08, 2010 at 11:28 AM.

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