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Thread: AFTER BATTLE CTD FIX!! (Not Necessary Anymore)

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  1. #1
    dvk901's Avatar Consummatum est
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    Default AFTER BATTLE CTD FIX!! (Not Necessary Anymore)

    For the time being, until I get the reworked patch done, download this file and put it in any campaign that you are playing (or all of them, if you wish). The changes to this file fix a few buggy triggers in the traits file that were causing CTD's.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  2. #2

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    thanks!

  3. #3
    Laetus
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Is it save game compatible? Personally, I've yet to experience an after battle CTD, but I'm also running a custom liquid cooled system that would be best classified as reasonably "uber". That helps, no doubt. I also wait a minute or two after each battle as suggested. So far, even with multiple stacks I've yet to have a crash. That being said, I also don't want to get 100 years into my campaign and find out I should have applied this fix, lol. If it isn't save game compatible, I'd rather get the restart over with.

  4. #4
    Medkirtys's Avatar Senator
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    I confirm that it allowed me play with other factions, Arverni, though i haven't tryed others, and i haven't yet had a battle

  5. #5
    Medkirtys's Avatar Senator
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    I think it is, i've seen somewhere in other discusions

  6. #6

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Thank you!

  7. #7
    Magefsx's Avatar Campidoctor
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Thanks! Quick response

  8. #8

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Thanks dvk

  9. #9

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    THANK YOU! Now I can get back to killing those "over-nice Greeks!"

  10. #10

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Thank you very much, sir!

  11. #11

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    does the file fix the trait problem(after marian reforms) that several people have reported?
    thanks for your hard work dear dvk901

  12. #12

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    thanks for the fix!

    though my generals getting stars really fast now...just old vanilla times

  13. #13

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Ran into a strange after battle CTD...

    I took over Carthago with a large unit Roman soldiers--it was an epic battle, btw.
    When I depopulated the settlement, CRASH.
    There goes my epic battle.

  14. #14
    DarthLazy's Avatar Protector Domesticus
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Reinforcement CTD. Happens to everyone
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  15. #15
    Brusilov's Avatar Local Moderator
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Quote Originally Posted by Lazy O View Post
    Reinforcement CTD. Happens to everyone
    It's only the 'reinforcement CTD' if there is a second army involded on the AI's side. If there is only one AI army it won't be that. The poster hasn't indicated any number of armies so it could be anything.

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  16. #16
    DarthLazy's Avatar Protector Domesticus
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    He said it crashed on deciding the settlements fate. So yeah...
    Quote Originally Posted by Heathen Hammer View Post
    Real imperialism is shown by Western apologists who are defending Ukraine's brutal occupation of Novorossija.
    Quote Originally Posted by Heathen Hammer View Post
    Sovereignty of Ukraine was recognized by Yeltsin and died with him.

  17. #17

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    I attacked the settlement with one army; they had one army as well. I clicked on "depopulate settlement" and then I got a CTD.

  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Quote Originally Posted by pokeytrev View Post
    Ran into a strange after battle CTD...

    I took over Carthago with a large unit Roman soldiers--it was an epic battle, btw.
    When I depopulated the settlement, CRASH.
    There goes my epic battle.
    Quote Originally Posted by pokeytrev View Post
    I attacked the settlement with one army; they had one army as well. I clicked on "depopulate settlement" and then I got a CTD.
    I have had this happen to me as well...in RS1.6 and other mods. The issue involved here is very complicated, and has been theorized about by many respectable and intelligent modders. The problem is that there are too many variables involved to pin it all on just 'one thing'. One person says it's because you're not using the map_regions.tga created by the game and named 'corrected_regions.tga' after every map recreation. Another says it's because reinforcing armies have no way to escape. Others say it has to do with units that were allowed to escape, or just weren't killed, and they didn't escape, and so on. Still others pin part of the problem on the faction_creators of regions not being the same in descr_regions.txt and descr_strat.txt.

    RS2 corrects all of these where possible (it uses the game generated map_regions, faction creators ARE the same, and every settlement has at least three escape routes. And yet, the CTD still occurs. So I'm inclined to believe that this may well be partly to do with these issues, but in the end is a flaw in the RTW code that has already occurred (or is occurring) as you are staring at the screen deciding whether to occupy, enslave, or de-populate the settlement. I've postulated that waiting a bit before choosing 'may' be an answer, but in the end, there really may be NO answer at all. My advice would be to save before a battle, and save again after it (even while you are staring at that screen). I've actually managed to get around that CTD by saving, letting it CTD, and then reloading the save and choosing something different. It's simply a game flaw that people need to be aware of and learn how to get around.

    As far as the chages to the traits file...they are, as I said, a temporary fix until I can come up with something better. Generals may get stars faster now, but I won't guarantee that'll stay that way. I just wanted to get that thing fixed fast.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #19

    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    I have noticed that most of the times I get CTDs this way:

    1) I siege smth
    2) AI comes with an army from outside and attacks my army
    3) I fight both the outside army and the one inside the city at same time
    3) I win, kill (almost) all the troops, at the end of the battle, I should capture the place. It has happened quite a lot...lost some good Heroic battles cause of it (last one 2 minutes ago vs Macedon )

    The work-around I found is to always retreat first and lift the siege, get attacked once more while not sieging the castle and just destroy the army...but there's no gain at the end

  20. #20
    chris10's Avatar Primicerius
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    Default Re: TEMPORARY AFTER BATTLE CTD FIX!!

    Quote Originally Posted by dl_iepurasu View Post
    I have noticed that most of the times I get CTDs this way:

    1) I siege smth
    2) AI comes with an army from outside and attacks my army
    3) I fight both the outside army and the one inside the city at same time
    3) I win, kill (almost) all the troops, at the end of the battle, I should capture the place. It has happened quite a lot...lost some good Heroic battles cause of it (last one 2 minutes ago vs Macedon )

    The work-around I found is to always retreat first and lift the siege, get attacked once more while not sieging the castle and just destroy the army...but there's no gain at the end
    That is an old vanilla bug...try to avoid this kind of battles...if you siege try to get a one on one...if there are reinforcements the game will CTD. If you can not avoid this kind of setting then autoresolve.
    THIS CANT BE FIXED!
    Last edited by chris10; December 02, 2010 at 12:14 PM.

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