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  1. #1

    Default Enormous Debt

    I noticed this first with Carthage. I began my game, VH/M, and was expecting a pretty impressive trade empire, as Carthage was before the first Punic War. Instead, I find that I'm losing 10K gold a turn...
    Wow. Amazing. Mindblowing even. To get back in the black I have to either disband 3/4 of my fleet and my elephant, or disband everything else and reduce myself to pretty skeletal forces. What happened to Carthage's fabled wealth?

    Same thing for Yuezhi. It has one city, 5K gold, and is losing about 2K gold a turn (1K after disbanding some stuff and raising taxes, but still...).

    Hopefully, the next version of EB won't saddle us with such enormous costs right from the outset of the game.

  2. #2

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    Hopefully it will, it's the biggest plus. Play the Romani campaign. Funds are always plentiful and the game is pretty dull.

    I hope EB ups the costs of the Roman Upkeep.

  3. #3
    vizi's Avatar Vicarius Provinciae
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    I actually enjoyed the enormous debt at the beginning of my Casse campaign. It forced me to play incredibly smart and lure those roaming armies into traps and fight several battles outnumbered 3 to 1. Now I am working my way towards the laste non-Casse city in Hibernia. The game has been enjoyable so far.

  4. #4

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    That's too bad. Rome is fun to play but in light of the other factions it's now to easy. I'm drawn to the more difficult ones.

  5. #5

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    The problem, somejedi, is that the romans don't exactly expand very quickly as the game is now (if they are AI). If they had higher costs, I'd be afraid they'd not expand at all.

  6. #6

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    My first campaign I started today with Koinon Hellenon... that's some toughie... the only way to stay out of debt is to immediately dispand the fleet (the whole fleet) and snatch a couple of profitable cities... not very easy a task.

    I think you might wish to consider slightly toning down the fleet support costs... not too much (as I like this system, it's so much more realistic and accurate, a warfleet was not supposed to be inexpensive anyway) but just enough to be able to have a fleet at least without putting you ASAP into the reds...

    The game has some bugs (I am in year 263 and I am getting CTDs every third turn) and several things (cards, descriptions etc. etc.) just ain't there yet, and also the game lags almost like BI but I'll put up a more detailed report when I play a bit more. Overall, EB is the absolute mod for RTW and probably the greatest conversion ever in the TW series. But it still needs lotsa work.

    Congratulations, EBers, you have performed a little miracle. Now, on to make it a Big Miracle

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  7. #7
    davepyne's Avatar Civis
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    yeah, what's the point of having large starting armies when they all get disbanded on the first turn anyway so you don't go into debt?

  8. #8

    Default

    Quote Originally Posted by davepyne
    yeah, what's the point of having large starting armies when they all get disbanded on the first turn anyway so you don't go into debt?
    It's there to help the AI. Sounds strange I know, but there are various scripts that stop the AI from going bankcrupt, it allows them to actually present a challenge and make the game harder for you the player.

  9. #9

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    Funny, in my carthagian campain, I have money coming out of my butt, despite three full stacks and several large garrisons.*dam you Syrakousai, calm down, you deserved the extermination!* At first money was tight, I disbanned all of my navy *don't need it* and several garrison units in africa *who's going to attack rebels? Thats what Xanthippos is for*. Then Xanthippos took a walk west, and after I took all the cities there the money started pouring in.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

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