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  1. #1
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    I think I would make a general change about archery, I'm thinking they are too weak in term of atk so I'll change it a little. May be some references will help me to compare each type of ranged weapons.

  2. #2
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    One thing I have in mind is to add the armor piercing property for all the gunpowder weapons, I mean they definitively worn that property.

    So the weapons below will have AP and their ranged atk will range between 10 to 20.

    Hand gunner:
    10 ATK.

    arquebusier:
    Mounted 12 ATK
    Arquebusier: 15 ATK
    Spanish arquebusier: 16 ATK
    Jannisary arquebusier: 16 ATK

    musketeer:
    Jannisary: 20 ATK
    Musketeer: 18 ATK
    Cossack: 19 ATK

    Calivermen:
    12 ATK but I'll increase the reload rate for the facility of use and be lighter.
    Mounted version: 10 ATK and same as above.
    Pistolier: 8 ATK
    Reiter: 10 ATK
    Camel gunner: 12 ATK

    I would like to add arquebusier and musketeer for the muslims factions which is kinda obvious.
    And one other thing that I found a waste of units is the "Late" version of several units and that includes some gunpowder units. I'm thinking of merging them unless there a really good reason to let them stay.

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: BG SUBMOD (CS,RE and TO)

    Seeing as SS uses RealCombat which uses real life data to determine unit values, what data are you basing those values off of?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    I don't have a specific guide, it just a value that I wrote that could reflect some king of blance, it just I think gunpowder should have AP at least. But CC, do you have the link for a complete guide for RC?

  5. #5
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: BG SUBMOD (CS,RE and TO)

    Cant find a link but I uploaded it

    RealCombat 1.8 Guide.pdf

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Here's the final Norse roster, Norway will have further infantry compared to Denmark but his neighbor will possesses more cavalry.
    I've only show the new units, the general units (crossbow, pike militia, gendarme, etc.) are also added

    Norway:

    General's bodyguard: Hirdsmen

    Feudal:
    Lendsmenn (Lendsmenn,lendsmenn, norse_swordsmen ug2, hirdsmen)
    Chivalric knights/dismounted
    Dismounted feudal knights

    Barrack
    Huskarlar: elite late professional two-handed axemen. (Huskarlar, norse_axemen, norse_axemen_ug1)
    Atgeirmenn: Superior early professional using a predecessor of the halberd, ( Ðigriøxmenn, Huskarlar, norse_axemen_ug1)
    Gestir: superior early professional javelin thrower/ 1-handed axe and shield (drengar, Ðigriøxmenn, Huskarlar)
    Skjöldborgsmenn: average early professional spearmen (skjoldborgsmenn, Atgeirmenn, Ðigriøxmenn)
    Drengar: average local, fighting with an axe and shield (drengar, Atgeirmenn)

    Militia:
    Landevearnmenn: militia tier 2, spearmen, (skjoldborgsmenn, hirdmenn)
    Leidangr: militia tier 1, spearmen/javelin, (scanians, drengar)
    Sverdstafs Landvarnarmenn:militia tier 3, sword-staff.(skjoldborgsmenn, hirdmenn, sword_staff_militia, sword_staff_militia ug1)


    Archery:
    Veiðimenn: average local archer (norse_archer, norse_archer ug1)
    langbogmenn: superior early professional longbowmen (langbogmenn, drengar, Atgeirmenn)

    Stable:
    svenner: average early professional light cavalry

    Denmark:

    General's bodyguard: General's bodyguard

    Feudal:
    Lendsmenn (Lendsmenn,lendsmenn, norse_swordsmen ug2, hirdsmen)
    Feudal knights/dismounted
    chivalric knights/dismounted

    Barrack
    Huskarlar: elite late professional two-handed axemen. (Huskarlar, norse_axemen, norse_axemen_ug1)
    Skjöldborgsmenn: average early professional spearmen (skjoldborgsmenn, Atgeirmenn, Ðigriøxmenn)
    Drengar: average local, fighting with an axe and shield (drengar, Atgeirmenn)

    Archery:
    Veiðimenn: average local archer (norse_archer, norse_archer ug1)
    langbogmenn: superior early professional longbowmen (langbogmenn, drengar, Atgeirmenn)

    Stable:
    svenner: average early professional light cavalry

    Militia:
    Landevearnmenn: militia tier 2, spearmen, (skjoldborgsmenn, hirdmenn)
    Leidangr: militia tier 1, spearmen/javelin, (scanians, drengar)
    Sverdstafs Landvarnarmenn:militia tier 3, sword-staff.(skjoldborgsmenn, hirdmenn, sword_staff_militia, sword_staff_militia ug1)
    Halberd militia

    Units removed/change:
    viking raider
    norse archer: rename Veiðimenn
    Viking Landsmenn renamed to Landsmenn
    Mounted huscarl removed
    huscarl removed
    viking huscarl axemen renamed huskarlar
    archer removed
    peasant infantry removed

  7. #7
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Here's the final Scottish roster, again, I didn't write the general units that every european factions have.

    Bodyguard: Noble's retinue

    Feudal:
    Clansmen's chieftains: The highlander nobles
    Feudal knights/dismounted feudal knights: Later on, fewer availability of mounted feudal knights, higher proportion of dismounted version

    Militia:
    Scottish spearmen: militia spearmen, less defense but better morale and offense
    Scot pike militia: use the highlander pikemen

    Barrack:
    Scottish Clansmen: Highlander, increased stats
    Clansmen skirmisher: Using the Deisi Javelinmen, can hide everywhere, really good stamina but poor in melee
    Galloglaich: added
    Scottish Pikemen: professional pikemen, very offensive pikemen.
    halberd men-at-arm: added
    halberdier: added
    Light men-at-arm: added
    Dismounted Men-at-arm: added

    Archery:
    Scottish Longbowmen: I give them longbow for obvious reasons, professional but less than England, similar to yeomen archer.

    Stables:
    Hobelar: an increase of stats
    Men-at-arm: added

  8. #8
    PedroL's Avatar Citizen
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    Default Re: BG SUBMOD (CS,RE and TO)

    Tell me what have you done with the Military Orders?
    The Templar's Order
    The Hospittaler's Order
    The Santiago's Order
    The Teutonic's Order
    The Montesa's Order
    The Calatrava's Order
    The Alcantara's Order
    The Avis Order
    The Military Order of Christ
    The Order of Saint Lazarus
    The Order of the Holy Sepulchre
    The Order of the Brothers of the Sword
    The Order of the Knights of the Tau
    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

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  9. #9
    Polycarpe's Avatar Back into action!
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    Icon1 Re: BG SUBMOD (CS,RE and TO)

    Quote Originally Posted by PedroL View Post
    Tell me what have you done with the Military Orders?
    The Templar's Order
    The Hospittaler's Order
    The Santiago's Order
    The Teutonic's Order
    The Montesa's Order
    The Calatrava's Order
    The Alcantara's Order
    The Avis Order
    The Military Order of Christ
    The Order of Saint Lazarus
    The Order of the Holy Sepulchre
    The Order of the Brothers of the Sword
    The Order of the Knights of the Tau
    I'll release the current CS as it is, but PedroL, could you tell me what are the 5 most important religious order at the Holy Land?

  10. #10
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    Default Re: BG SUBMOD (CS,RE and TO)

    Quote Originally Posted by Byzantium guard View Post
    I'll release the current CS as it is, but PedroL, could you tell me what are the 5 most important religious order at the Holy Land?
    You only want the Holy Land (Crusades time in the middles east)?
    If so here:
    The Templar's Order
    The Hospittaler's Order
    The Teutonic's Order
    The Order of Saint Lazarus
    The Order of the Holy Sepulchre


    In the Iberia, Here:

    The Templar's Order (Portugal, Castille and Leon and Aragon)
    The Hospittaler's Order (Portugal, Castille and Leon)
    The Order of Santiago(Portugal, Castille and Leon)
    The Order of Montesa (Aragon, after the supression of the Templar's order in 1314, they replace the templar's order and many templars brother's become member's of the Montesa Order)
    The Order of Calatrava (Castille and Leon and Aragon)
    The Order of Alcantara (Castille and Leon)
    The Order of Avis (Portugal)
    The Military Order of Christ (Portugal, after the supression of the Templar's order in 1314, they replace the templar's order and many templars brother's become member's of the Military Order of Christ)

    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

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  11. #11
    Gorrrrrn's Avatar Citizen
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    Default Re: BG SUBMOD (CS,RE and TO)

    Swagger has stopped work on his Outremer mod and kindly donated all the materials he assembled for the mod to the TWC community
    (do rep him for that)

    http://www.twcenter.net/forums/showt...11#post8714811

    there's a lot of bits and pieces people may find a use for in there.

  12. #12
    Overlord.ru's Avatar Centenarius
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    Default Re: BG SUBMOD (CS,RE and TO)

    Hm, there's no exact error, I guess you've just made an error in the symbol counts. In the model.db file, there's a specific number in the beginning of each line. It's the number of the symbols in the line. Check them all twice or even more.

    EDIT: Check out the thread, especially posts 6,7,8
    http://www.twcenter.net/forums/showt...26#post8195026

    Oh, and PM Ishan ofc, he's a prof in the field.
    Last edited by Overlord.ru; January 07, 2011 at 03:16 AM.

  13. #13
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    I don't stop learning, now I can create new hidden_resources, new settlement as power center, playing with milkshape and now doing UI cards (not the small one for now )

  14. #14
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Here's the new things I will add to the CS:

    Jerusalem:
    Large City:
    Knight Templars: hidden_ressource constable (max: 1)
    dismounted Knight templar: hidden_ressource constable (max: 1)

    Huge City:
    Knight Templars: hidden_ressource constable (max: 1, exp 1)
    dismounted Knight templar: hidden_ressource constable (max: 1, exp 1)

    Antioch:
    Large City:
    Knight Hospitaler: hidden_ressource antioch (max: 1)
    dismounted Knight Hospitaler: hidden_ressource antioch (max: 1)

    Huge City:
    Knight Hospitaler: hidden_ressource antioch (max: 1, exp 1)
    dismounted Knight Hospitaler: hidden_ressource antioch (max: 1, exp 1)

    Acre:
    Large City/Fortress:
    Knight Templars: hidden_ressource acre (max: 1)
    dismounted Knight templar: hidden_ressource acre (max: 1)

    Huge City/Citadel:
    Teutonic Knights: hidden_ressource acre (max: 1, exp 1)
    dismounted Teutonic Knights: hidden_ressource acre (max: 1, exp 1)


    Knights Of Jerusalem: Elite, Late professional. King's Stable, Power center: Jerusalem
    Dismounted Knights Of Jerusalem: Elite, Late professional, halberdier. Armoury, Power center: Jerusalem

    Knights Of antioch: Superior, Early Professional, Earl's Stable, Power Center: Antioch
    Dismounted Knights Of antioch: Superior, early professional, Barrack, Power Center: Antioch


    Feudal:
    French Feudal Knights: using the crusader knights as model
    Dismounted Feudal Knights: using the crusader knights as model
    Miles: added
    Miles Pedites: added


    Hospital (lv 1,lv 2): a new building, it was introduced by the Roman Empire in 6.2 latest version
    Knights of St. Lazarus: Elite religious order, desperate (+2 ATK, -2 Def, Lock_morale, decrease morale) and good stamina removed (for disease reason)
    Dismounted Knights of St. Lazarus: Elite religious order, desperate (+2 ATK, -2 Def, Lock_morale, decrease morale) and good stamina removed (for disease reason)

    That's for now, any suggestion will be appreciated

  15. #15

    Default Re: BG SUBMOD (CS,RE and TO)

    So those only work if the Guilds for those Orders are built in those regions or do they start in your mod with those Guilds already built or did you make those troops not Guild dependent at all anymore?

  16. #16
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Quote Originally Posted by Ichon View Post
    So those only work if the Guilds for those Orders are built in those regions or do they start in your mod with those Guilds already built or did you make those troops not Guild dependent at all anymore?
    I've made that Acre, Antioch and Jerusalem can recruit these units in their large wall/huge wall (Acre with Fortress/Citadel too). These units can only be recuited in these cities that way (aside that CS can have the guild too), that is why there's hidden_ressources for them. The reason, historically, this is were the HQ of these Orders were.

    Here's a tutorial for how the guild point work: http://www.twcenter.net/forums/showthread.php?t=77577
    By adding these units, it will be easier to acquire the guilds related to them (especially the Templar!!) for these settlements.

  17. #17
    Overlord.ru's Avatar Centenarius
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    Default Re: BG SUBMOD (CS,RE and TO)

    Hi, BG! Have you solved the problem with the CTDs that my units were causing?

  18. #18
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Quote Originally Posted by Overlord.ru View Post
    Hi, BG! Have you solved the problem with the CTDs that my units were causing?
    Almost, I've been working more on the model of the Norse, thanks to you and Ishan, the roster will be very interesting and freshly revamp

  19. #19
    Overlord.ru's Avatar Centenarius
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    Default Re: BG SUBMOD (CS,RE and TO)

    This is too good to be real

  20. #20
    Polycarpe's Avatar Back into action!
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    Default Re: BG SUBMOD (CS,RE and TO)

    Quote Originally Posted by Overlord.ru View Post
    This is too good to be real
    Thanks Overlord, glad that you like them.

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