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November 29, 2010, 08:03 PM
#1
Using SS 6.1 way of recruiting as opposed to SS 6.3
How difficult would it be to implement this, I like the idea of no waiting, but making a Citadel to simply get the best cavalry units without needing the super expensive stables just seems too easy. I don't need gunpowder units, but 6.1 was perfect for recruiting units with it's timing, because by turn 160 the game was getting horribly stale, the computer settled into a losing streak against you and you know you're going to win no matter what it's just a game against time however you could pretty much build any unit you had the building for. That waiting stuff is for the birds.
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November 29, 2010, 08:12 PM
#2
Re: Using SS 6.1 way of recruiting as opposed to SS 6.3
You'd have to go through the entire export_descr_buildings.txt file and edit all the recruit pools. It'd be a big task to edit every unit's pools.
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November 29, 2010, 09:14 PM
#3
Re: Using SS 6.1 way of recruiting as opposed to SS 6.3
Fantastic... thanks for the brutal truth, guess I'll just go with No Waiting files then.
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November 29, 2010, 09:18 PM
#4
Re: Using SS 6.1 way of recruiting as opposed to SS 6.3
i could send you my EDB its the no waiting files with all units being trained a building that isn't walls or castle levels
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November 30, 2010, 04:34 AM
#5
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