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Thread: Faction destroyed Issue

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  1. #1
    Rod The Viking's Avatar Libertus
    Join Date
    Apr 2010
    Location
    Newcastle, England.
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    86

    Default Faction destroyed Issue

    Hi. First I wanna say uber gratz for this truely epic mod. I found it 3 days ago and spent 2 days just deciding which campaign to play (let alone which faction).

    The only real problem I'm having with it though is that in several different campaigns I've tried I've repeatedly gotten "faction destroyed" messages in the first few turns. In the Crusades campaign playing as the Despotate of Epirus, Venice went on the 2nd turn and Acre on the 3rd. More recently, HRE were destroyed on my 1st turn as Norway in the 970 campaign. All due to revolts. I realise that these things can happen, but such a high frequency so early in the game doesn't seem right.

    I thought about adding extra florins to these factions in desc_strat but don't wanna upset the balance of the game. Also, I don't wanna have to restart my campaign to add money this way every time a faction folds. Is there anything anyone can suggest?

    By the way, sorry if this should have been posted in the bug thread, but it seemed more of a game play issue than a glitch or a bug.

  2. #2

    Default Re: Faction destroyed Issue

    the thing u can do is report to unanime5,haha

  3. #3
    Rod The Viking's Avatar Libertus
    Join Date
    Apr 2010
    Location
    Newcastle, England.
    Posts
    86

    Default Re: Faction destroyed Issue

    Nevermind, I added some extra florins to the king's purse in the end and it works fine.
    Last edited by Rod The Viking; November 30, 2010 at 05:42 PM.

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