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Thread: Sub-mod compatability

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  1. #1

    Default Sub-mod compatability

    Got everything sorted, please close the thread, thankyou
    Last edited by Smokey Bacon; November 28, 2010 at 11:55 AM.

  2. #2

    Default Re: Sub-mod compatability

    'cromsin tide' is there
    it is natural when the game is welcome to your computor this is true

  3. #3

    Default Re: Sub-mod compatability

    Sorry, what?

    And I just read in another thread FTT is redundant as Menths Compilation removes all the script anyway. Is this correct?

    http://www.twcenter.net/forums/showthread.php?t=405473

    could the animations unlocked in that thread be included in SS?
    Last edited by Smokey Bacon; November 28, 2010 at 11:19 AM.

  4. #4

    Default Re: Sub-mod compatability

    i have readen this with you

    i am sorry for english bad today

    crimson tide can be seen on 6.3 inside as it comes. it is there begining, start, natural

  5. #5

    Default

    Quote Originally Posted by Smokey Bacon View Post
    And I just read in another thread FTT is redundant as Menths Compilation removes all the script anyway. Is this correct?
    It is redundant even in the normal fixes

    Quote Originally Posted by Smokey Bacon View Post
    text improvemnts
    Should be, but installing it is unecessary. A newer version is integrated in the fixes, and thus in the compilation.

    Quote Originally Posted by Smokey Bacon View Post
    crimson tide,
    Crimson tide is compatible and included in SS6.3 from the start.

  6. #6

    Default Re: Sub-mod compatability

    Quote Originally Posted by bane_tw View Post


    Crimson tide is compatible and included in SS6.3 from the start.

    this is want say

  7. #7

    Default Re: Sub-mod compatability

    Thankyou. +rep bane and Mr.Rawr even though i didn't follow, the thought was there haha

  8. #8

    Default Re: Sub-mod compatability

    Quote Originally Posted by Smokey Bacon View Post
    Got everything sorted, please close the thread, thankyou
    Sorry, why did you edit your first post? Other people with that question now will have no clue that it was asked & answered here.

  9. #9

    Default Re: Sub-mod compatability

    erm, sorry. I could edit it back or someone could add the relevant info to a sticky either here or in the sub-mod forum...

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