
Originally Posted by
THE_IMPERIALIST
I bought Medieval II Total War several years, and at first I was realy impressed. Other games like Age of Empires are quite pathetic compared to this game. As I played it though, I started to realize this was not that realistic at all. There are a great deal of inacuracies such as the recrutiment system. A king could call up his fudal troops from time to time without have having to pay for the soildiers, such as knights and thier personal soldiers along with levied peasents armed with simple weapons. Long term armies constisted of mercenires(a captain, usally a lord, led a company of professional soldiers who had dicipline, something knights lacked, would sell his services to the highest bidder). Ive tried mods and they, allthough alot better, still were based of the oringinal game and could only do so much. So if the Creative Asembly ever makes a new Medieval campaign, this time try to make it as realistic as possible, as your current work, allthough great, needs improvement namely in depth and historical accuracy.
Ive recently had a thought about the government system. Kingdoms like say England started out as fudal nations, but as time passed it became a strong, centralized monarchy. Mabye it can be implemented in a new medieval game, which would create a dynamic kingdom to control, and for the recrutement system it acts like you are recruting a standing army, unheard of during this period. As King you can have a "call to arms" to create a short term army, militias, part-time soldiers great for defending your walled towns and cities, and mercenieries which made up long term invaion forces. Along with other inacuracies to be fixed, I belive it can be implemented in a new game while being resonably cost-effective.