Here's an updated list :
http://forums.totalwar.org/wiki/inde...t_Turn_CTD.27s
Here's an updated list :
http://forums.totalwar.org/wiki/inde...t_Turn_CTD.27s
Here's one I just posted elsewhere:
This seems to be a fairly rare error, so I'll throw it up here in case anyone else runs into it.
If you use spaces instead of tabs to separate your units from their XP and weapon levels in descr_strat.txt, you'll get the following error:
database_table error : found unrecognized record ID
I discovered the problem when I set Notepad++ to view all characters and discovered it was inserting 5 spaces instead of a tab character.
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That's because the game reads the spaces as part of the unit name which it then, of course cannot find. It can happen elsewhere too.
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I have people who play my mod Imperium Julianorum reporting CTD's involving battles at Bridge crossings. They get them after the battle has finished. I am aware of issues revolving around RAM and Windows XP, but this seems to persist, though not with everybody. It does seem to occur along the Rhine where the bridges are close to cities. Any suggestions?
Thanks
Sorry but im to lazy right now to read all of them but heres a group of CTD causers, adding formations to a unit who shouldn't have them (phalanx, shield_wall, testudo to cavalry, oddly enough schiltrom doesn't cause any CTD on my game. Another example is giving testudo to a non legion unit)
1.Loading CTD errorless.
#descr_sm_resources.txt
Altered resource listing by trade values,and game crashes everytime. I can not see any space faults??? No1 is original,working file(TE Gold).
2.Battle Screen CTD errorless
#officer models
As a difference,I tried a wardog as officer for a city guard unit. It looked fine,but any movement of the unit sends the game crashing.
#Skinner's errors?
I am sure I saw a thread for Skinner's Errors around,referencing to things like: visible lines down the face etc. Can't find it though..any clues?
I'm getting a strange error. Something I had not seen before.
I have -show_err
When the game is loading I get a message from whatever unit is in a certain position, complaining about either its formations including stat_health, or missing attributes field. If I delete, edit or move the unit and put another one in its position, the error won't change.
I have edited descr_model_battle, EDU, descr_mount, descr_projectile_new, export_units, export_descr_unit_enums and export_descr_buildings.
However, this error only showed up after I started editing the last three plus some usual EDU editing.
Unit example:
Code:type east peltast dictionary east_peltast ; Peltasts category infantry class light voice_type Light_1 soldier persian_javelineer, 60, 0, 1 attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy formation 1, 1, 1, 1, 5, square stat_health 1, 0 stat_pri 12, 3, javelin, 70, 5, thrown, archery, piercing, spear, 25 ,1 stat_pri_attr no stat_sec 6, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5 stat_sec_attr no stat_pri_armour 4, 4, 6, flesh stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground 0, 0, 0, 0 stat_mental 3, low, untrained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 180, 170, 20, 30, 180 ownership pontus, armenia
What's the exact error and post the unit entry above the one that's complaining as well as the one that's being complained about and note which line is the relevant line number.
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Notepad++ was causing the error. It was messing up things when I copied text in a certain way. The problem was Notepad++ did't show how everything was messed. I had to open it with traditional notepad to find out.
I find that unlikely, I use notepad++ extensively and have never had a problem such as you describe. Notepad++ shows a lot more of what's in a file than notepad could ever hope to.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Welcome
I have a problem with the CTD that occurs when the conditions are fulfilled: 50 regions and the maintenance of the Emperor of Rome as
I wonder what might be causing this, the error occurs when a player win playing fraction romans_julii?
whether the reason could be the use of the conditions of victory "imperator"form Rome on the BI engine without Senate?
romans_julii
imperator
short_campaign outlive_factions
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INVASIO BARBARORVM 2:AFRICA VANDALORVM v1.2 (v0.7)
try replacing
withCode:romans_julii imperator
This will of course not work unless you start a new campaign.Code:romans_julii hold_regions Rome take_regions 50
What mod are you playing that uses that victory condition but doesn't have a senate faction?
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Creator of modification The Great Ancient World IV
Team-leader of Polish Project translation modifications:
Kingdoms Grand Campaign Mod 4.2 (v1.0)
Third Age: Total War 2.0/2.1 (v1.01)
Third Age: Total War 1.4/1.4.1 (v1.0)
Broken Crescent 2.02 (v0.95)
Stainless Steel 6.2 RC4 (v0.60)
INVASIO BARBARORVM 2:AFRICA VANDALORVM v1.2 (v0.7)
@Map and regions (Invasio Barbarorum Ruina Roma V8 (WIP))
I got a very silly error, however game did not crash.
During the AI movement the game suddenly mixed up some regions. That happened after appr. 120 turns.
Settlement names and region names have not changed, but certain street connections are missing, you can build and recruit region-specific building and units, respectively, where they have never been intended to be possible.
For example, a region located in Central Asia (Kerman) is now in the region of Athen (but not vis-versa).
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I don't know what you mean by street connections are missing, but messed up recruitment or buildings is a hidden_resource problem in EDB, the recruitment lines and building requirement lines are likely incorrect in some way.
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The roads connecting neighborhood settlements.I don't know what you mean by street connections are missing
I do not think that it is the Hidden_resources, they are properly done. The game moved the regions` parameter and neighborhoods. If you open the Trade&Income subscreen you can see that such a moved region has direct trade connection to regions those are not in direct neighborhood or even region who are located far away from the sea they have now sea trade.
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Here is the screenshot.
As you can see there are not any roads from Kerman and on the Trade Details there are trade connections to settlement which are far away. Even sea trade exists, although the Kerman region can not have a harbour.
I think you are right, somehow the rwm-file must have been corrupted during the game.
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