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Thread: A modder's guide to errors

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  1. #1

    Default Re: A modder's guide to errors

    You are referring to the campaign I presume. Does the unit work fine on the battle map too? I had a weird case once with a changed unit. The new one had different weapons and every time I went into battles with the unit that was in an existing army at the start of the game it crashed. No error message. But with a newly recruited unit the battles loaded fine. It turned out I had forgotten to delete the map.rwm file and that`s how the game reacted to the change(presuming it had to do with the missile weapon the unit suddenly got or something of this sort). Delete the map.rwm file in case you haven`t done so and try again.

  2. #2

    Default Re: A modder's guide to errors

    i've deleted all map.rwm files.

    unit works fine on the battle map, but you gave me a clue with the weapon issue. they never change spear to sword when close combat starts. maybe there is something wrong with their weapon entry as you sugested? i'll try to co down this path .

    EDIT:

    unit uses two hand weapons (spear and sword). i've checked the entry for rebels and they use only polearm. i've changed their entry to have 2 weapons but game still encounter CTD's while saving...

    maybe the problem lays somewhere else. it's my first very serious problem. i've restored previous state before i've added this unit, reinstalled the game and mounted modfolder again. still CTD while saving...

    help...
    Last edited by hæressiarch; January 08, 2009 at 07:07 AM.
    click?

  3. #3

    Default Re: A modder's guide to errors

    Quote Originally Posted by haeressiarch View Post
    unit works fine on the battle map, but you gave me a clue with the weapon issue. they never change spear to sword when close combat starts.
    You can`t have a spearman use its sword unless it has a phalanx formation in EDU.

  4. #4

    Default Re: A modder's guide to errors

    If you remove the unit, you can save the game without a CTD?

  5. #5

    Default Re: A modder's guide to errors

    @ Aradan

    i've tried that allready. i thought it might be a model issue or DMB limits but it seems that it's not.
    i can't save game after removing the unit. maybe there is sth. else than unit issue? could i miss something?
    click?

  6. #6

    Default Re: A modder's guide to errors

    Check your names in descr_strat again. And make sure the name files are valid and saved properly.

  7. #7

    Default Re: A modder's guide to errors

    @ Aradan

    i 've checked as you said. i see no bugs there.

    @ florin80

    ! i had no idea!. is there any other way to make spearmen use secondary weapon like sword or knife?
    click?

  8. #8

    Default Re: A modder's guide to errors

    Quote Originally Posted by haeressiarch View Post
    @ florin80

    ! i had no idea!. is there any other way to make spearmen use secondary weapon like sword or knife?
    If you check vanilla rtw you`ll see they don`t even have the secondary weapon implemented. A spearmen with no phalanx formation will only be able to properly use a missile weapon besides the spear(the missile being primary and the spear secondary weapon). You can give them both sword and spear, but weird behavior happens. Like they charge with the sword and only then switch back and I`ve read this is also responsible for ctds during the battle, but I see eb is using the formula so maybe it`s not critical. Iirc Eb thought the visual inconsistency is worth the unit having both, but the ai will not switch between them adequately. Only the player will be able to by using the alt click action like for the spear-sword armed cavalry.

  9. #9

    Default Re: A modder's guide to errors

    thanx florin80! that helps a lot!

    i will use the same system then

    but i still can't solve the problem. i think it's not connected with the unit. i've removed every clue and returned to the previous settings and i have CTD during save game still...
    click?

  10. #10

    Default Re: A modder's guide to errors

    This is really strange. Please tell me if I am wrong: the campaign loads and plays well but the CTD happens when you try to save it...Does the crash happen when you click on the "save game" icon? Perhaps it is something as simple as not having a folder named "saves" inside your my_mod install.

  11. #11
    makanyane's Avatar Praeses
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    Default Re: A modder's guide to errors

    Try looking at character names if you've changed anything at all to do with names - it was reported in the past that bad character names caused a CTD when the game tried to autosave at the end of turn

    http://forums.totalwar.org/vb/showthread.php?t=74045
    so presumably the same problem would crop up on manual save?...

  12. #12

    Default Re: A modder's guide to errors

    Two things I`ve noticed for vanilla BI and I thought to note them down somewhere:
    1. in descr_strat there is a rebel/slave army (sub_faction sarmatians, Amage, general) that uses the unit steppe lancers. BUT, in EDU the unit only has ownership for vandal and slavs, not slave. And in DMB it has no textures or sprites for slave either.

    2. in DMB the nomad_archer_cavalry only has texture and sprites for the slave faction even though this DMB entry is used by the sassanids too.

  13. #13

    Default Re: A modder's guide to errors

    Quote Originally Posted by makanyane View Post
    Try looking at character names if you've changed anything at all to do with names - it was reported in the past that bad character names caused a CTD when the game tried to autosave at the end of turn

    http://forums.totalwar.org/vb/showthread.php?t=74045
    so presumably the same problem would crop up on manual save?...
    I've got this same problem, but I'm not using auto-save. It happens when I use manual save or quick-save. As you can see in the image below there are not any errors in my names files. Anyone know anything else that would cause the game to CTD when saving the game? I'm out of ideas and just about ready to give up on this mod.




    Last edited by CPT Worsham; April 07, 2011 at 04:16 AM.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  14. #14

    Default Re: A modder's guide to errors

    that's helpful thanx
    click?

  15. #15

    Default Re: A modder's guide to errors

    I'm know what is a problem it is a
    faction romans_julii, bureaucrat caesar
    superfaction romans_senate

    when i'm deleted this game works good when i'm load save gam and click turn button game don't CTD and i'm can normal play but why
    superfaction romans_senate having problem with CTD??(wen i'm play julli and old romans fractions)
    i'm asking because i'm like senate mission whe play julli
    Can i'm some to do with this bug? Or senat mission died for ever in my mod??

  16. #16
    Faridus's Avatar Centenarius
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    Default Re: A modder's guide to errors

    i got this error while working on the campaign map using TiME mapping tool.
    any idea how to fix this issue?


  17. #17

    Default Re: A modder's guide to errors

    Hello
    I'm have big problem with my mod
    When i'm playing 10, 20 ,30 turn everything is ok but i'm must play with out loading save game
    example
    when i'm play (22 turn this not imprortant) and save game and next time when i'm turn on RTW, load save game and press Turn button i'm have CTD on Rebels symbol.(When AI turn geting to end)

    I'm need ypu help because i'm have don't idea..:hmmm:

    deatails:

    - A family member being generated without a general_unit for the faction.
    check everything is ok because i'm nothing change in export_descr_unit.txt whit generals

    - A new character is generated and not given a valid name.
    check everything is ok, all character name have name form descr_names.txt form character faction

    - Some building bonuses in the same building level as certain unit recruitment strings (this will happen both during AI turn and when the building is right-clicked).i' don't now what this is?

    - Units able to be recruited in EDB but no faction "ownership" for a faction in EDU.check everything is ok, but ther are many lines and i'm can be wrong...

    - Units added to descr_rebel_factions.txt but no slave faction ownership in EDU.
    check everything is ok because im dont modyfitet this only add 2 rebels factions whit unists(vannilia) in this file

    - Units added to descr_mercenaries.txt but no mercenary_unit in EDU. i'm check everything is ok


    HELP!

  18. #18

    Default Re: A modder's guide to errors

    What have you changed in the mod you are playing?

  19. #19

    Default Re: A modder's guide to errors

    A lot's of files but i'm have a this hard problem

    But when i'm playing mod i'm don't nothing change in the files...




    This are full list of my modyfited files, if that can help you...

    PS. i'm have very large map.rwm 12 MB?
    Last edited by Tiberius Caesar Augustus; January 26, 2009 at 02:43 PM.

  20. #20

    Default Re: A modder's guide to errors

    Is it possible for you to go back to a previous version of the mod that worked? Or have you made no safety backups?

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