I've been having a go with the DBEditor 1.8 and altering aspects of Darth and Team's Great mod Darth Mod, DMUC 6.2, to my idea of what i'd like it to be. Personal choice here, in no way am i having a dig. I'm a total amateur at modding and I've worked out some stuff, doing trial and error and allot of forum searching, but i've now got a problem i cant solve:-
For some reason all my artillery is doing insane amounts of damage which is wierd as ive not touched anything to do with them ( or i think not) all cannons are doing 300+ damage except for the small 3lbs and rockets which are on 70+. Now i went onto the Projectiles tables to check and the damge values are their original levels 27,42 etc and when im on the campaign map all the unit cards for the artillery say the same thing 27,42 etc its only when i go onto the battle map that the firepower goes through the roof. Anyone able to tell me whats going on? Is there something in the KV_Rules table that might cause this?
Also percussion shells even b4 the above problem occured were doing insane damage, direct hit could kill 40-50 guys any help on what values/colums i have to change to reduce this and in which table? im guessing projectiles_explosions but im having no luck with what i've tried so far.
As always guys any help is greatly appreciated.




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