View Poll Results: What way should I implement E2DI?

Voters
33. You may not vote on this poll
  • Part of the base install

    8 24.24%
  • Tick-able option on install

    19 57.58%
  • Make it work with the SMM somehow!

    4 12.12%
  • I don't care

    2 6.06%
Results 1 to 12 of 12

Thread: Implementing E2DI (improved UIs) in MSC

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Implementing E2DI (improved UIs) in MSC

    E2DI, a sub-mod that replaces all of the UIs with improved versions, is planned to be included in MSC. I am, however, having some problems getting it to work with the SMM. The easiest solution would just be making it part of the base install, or a tick-able option on install.
    Therefore I'm making this poll to decide what way to implement it.

    Making it work with the SMM will likely not be possible until the next version of the SMM is released, which may take a while.
    Therefore I'd prefer to either make it part of the base install, or toggle-able on install. I'm pretty neutral to which of these two paths I should take.

  2. #2
    cedric37's Avatar Why Not ?!
    Patrician Citizen

    Join Date
    Sep 2009
    Location
    France
    Posts
    8,573

    Default Re: Implementing E2DI in MSC

    I'm not sure people knows what E2DI means, maybe make the title more explicit (e.g. New Ui's or new interfaces (from E2DI) in MSC), also i hope people won't think those are the old ui's because they are absolutely different from the old ones and much better IMO.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  3. #3
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Implementing E2DI (improved UIs) in MSC

    I did link to it, but added a brief description now, and updated the title.

  4. #4
    Tears of Destiny's Avatar Senator
    Join Date
    Apr 2010
    Location
    Rice Pudding, Dessert.
    Posts
    1,006

    Default Re: Implementing E2DI (improved UIs) in MSC

    OH MY GOD!

    I love you so much for putting this into SS! I would give you rep again. but I have to wait.....


    I loved this mod so much! Everything is ten times sexier with it....

  5. #5

  6. #6
    Overlord.ru's Avatar Centenarius
    Join Date
    Jan 2009
    Location
    Russian Federation, Moscow Region, Town of Electrostal
    Posts
    866

    Default Re: Implementing E2DI (improved UIs) in MSC

    Voted for Tick-able, since it's a 100% matter of taste. Some1 likes it, some1 doesn't, some1 swaps them from time to time

  7. #7
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Implementing E2DI (improved UIs) in MSC

    Yeah, looks like it'll be a tick-able option. Not final until I release it, ofc.
    MSC 4.1 will probably be released early next week, possibly Monday or Tuesday.
    There's currently not much content lined up for 4.1, but hopefully there will be some more by then.

  8. #8
    Medkirtys's Avatar Senator
    Join Date
    Jan 2010
    Location
    Lithuania, Kaunas
    Posts
    1,033

    Default Re: Implementing E2DI (improved UIs) in MSC

    Tick-able for install, and when you can, make it for SMM

  9. #9
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: Implementing E2DI (improved UIs) in MSC

    Quote Originally Posted by Overlord.ru View Post
    Voted for Tick-able, since it's a 100% matter of taste. Some1 likes it, some1 doesn't, some1 swaps them from time to time
    ^^^What he said^^^...

  10. #10
    Civis
    Join Date
    Oct 2010
    Location
    Marion, Iowa, US
    Posts
    181

    Default Re: Implementing E2DI (improved UIs) in MSC

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    ^^^What he said^^^...
    That's what SHE said, and what I say.

  11. #11
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: Implementing E2DI (improved UIs) in MSC

    It was implemented earlier today.
    Tick-able (on by default), and removable by reinstalling the Compilation with E2DI un-ticked.

  12. #12
    cedric37's Avatar Why Not ?!
    Patrician Citizen

    Join Date
    Sep 2009
    Location
    France
    Posts
    8,573

    Default Re: Implementing E2DI (improved UIs) in MSC

    Thanks for the interest anyway guys
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •