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Thread: Sagittarii Auxiliaria, Cohors Auxiliaria, etc. question

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  1. #1

    Default Sagittarii Auxiliaria, Cohors Auxiliaria, etc. question

    Hello there,

    Sorry to be bugging you about this, but I can't seem to figure out when these units become available in my campaign. I have the Marian reforms, but they don't appear available for recruitment in any of my settlements.

    I've checked out the unit documentation also.

    Another thing I'm puzzled about, in my settlements I can build stables, archery ranges which take 4 turns and cost about 33400(!) denarii, but don't give anything, at least no new units. I am missing something here?

    Other than that I'm having a blast! Keep working on this mod.

  2. #2
    Quinn Inuit's Avatar Artifex
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    Default Re: Sagittarii Auxiliaria, Cohors Auxiliaria, etc. question

    I'm glad you're enjoying it!

    The buildings don't do anything anymore. They're mere placeholders till we replace the entire tree. I made them super-expensive so they couldn't be purchased.

    I also don't think those two units exist anymore, sorry. IIRC, they were determined to come into existence so late that a game wouldn't run into them. They'll be more effectively scrubbed from 4.0, I assure you.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  3. #3

    Default Re: Sagittarii Auxiliaria, Cohors Auxiliaria, etc. question

    Thanks for clearing that up. Looking forward to 4.0

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