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  1. #1
    dvk901's Avatar Consummatum est
    Patrician

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    Mar 2006
    Location
    Michigan
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    Default RS2.1 Patch

    Hey guys, it is late and I have to retire. Driving all day tomorrow. Could someone post this in the main forum tomorrow please:

    RS2.1 Patch

    Installation instructions:

    Extract the contents of the zip file into your RS2 directory (the directory where the data folder and all the modfolders are), and choose to overweite existing files:

    http://www.megaupload.com/?d=OF6O8LNT


    Changes in this patch:

    1. Numerous trait issues fixed.

    a. Plebeians and Equestrians adopted by Patricians now become Patricians and gain Patrician ranks.
    b. Conqueror traits simplified as they were not working correctly.
    c. Gain messages added for all Roman military and civil levels.
    d. Adjustments made to economic prosperity and depression traits.
    e. New battle counter added so that generals who fight and win a lot of battles get more stars (by Jon Arbuckle)
    f. Several Macedonian traits and ancillaries added by Jon Arbuckle.
    g. 'Demotion' traits removed from Roman military leadership as they couldn't work properly anyway.
    h. Fixed trait 'PoliticsSkill' which was being awarded to a diplomat for a successful bribe, but he couldn't get the trait (possible CTD).
    i. Removed 'command' penalty from Political General.

    2. Fixed several issues with roads in the east and in Greece where the game couldn't draw them because of the terrain.
    3. Fixed numerous misplaced resources (thanks to Zing).
    4. Adjustments to one-turn campaign using some of the one-turn sub-mod ideas.

    a. Much lower income for all factions.
    b. Longer build times for barracks, and more cost.
    c. Assassins only available in higher barracks.
    d. Reduced amount of units in spawned armies; and experience, armor and weapon levels lowered.
    e. Numerous other tweaks and changes to slow things down.

    5. Fixed wrong AOR's for Aquitani Light horsemen in the Carthage barracks and the mercenary building.
    6. A number of text spelling and grammer fixes.
    7. Lowered core tax income for all factions 25% in all 0-turn campaigns.
    8. Added new Carthaginian Temple icons by Tzar.
    9. Fixed several missing icons on the Battle UI.
    10. Corrected error in Carthage recruitment of Levy Clubmen in first barracks.
    11. Added Tone's alternate 0-turn EDU's for more lethality and\or less stacks.
    12. Corrected double entry of 'bellovaci infantry' in fourth Celtic barracks.
    13. Corrected grammatical error in one of the 'quotes'.
    14. Beefed up Seleucid in the Parthian campaign so they won't be so 'easy'.
    15. Added alternate formations_ai files: One that corrects a CTD when ambushed in a forest (for ALEX EXE only)
    and included a 'pure' Sinuhet formations_ai file, Version 7, with supported factions adjustments for RS2.
    This was done in the hopes of addressing the loss of unit control in certain instances (where the unit spreds out all over
    the place). This never happened in RS1.6 that I know of.
    16. Added player formations file based on RTR settings as default (RS2 formations file is the alternate). Thanks to RTR team for permission.
    17. Added units to cultural buildings, with corresponding recruitment adjustments, to correct 'Rebellion CTD'.
    18. Fixed a number of building cards using the wrong size\format, so they showed up 'white'.
    19. Added Roman 1-turn campaign which includes both rebellions, with changes as in the other 1-turn campaign.
    20. Changes to Roman recruitment so that 'client-state' and 'citizenship' buildings will mean a lot more in terms of unit availability.

    a. Allied Roman units will be available ONLY in a client state building.
    b. Greater variety of units available to the Romans in the client state building...ie, a kind of Roman 'merc' building, which assumes that a client state
    will provide a number of different unit types as an ally of the Romans. More historically correct.

    21. Added new Egyptian temple icons by Tzar.
    22. Fixed error in Seleucid music file preventing music from being played properly.
    23. Added alternate language files in Important_Stuff folder.
    24. Added fewer stacks and slightly shorter battles as the default configuration. 'Fewer stacks, shorter battles', and the default release RS2 are
    now the alternates.
    25. Fixed Spartan family tree error in all campaigns (thus eliminating a cloned character CTD possibility).
    26. Fixed incorrect rebel tribe in Gaul per Mulatothrasher.
    27. Fixed error in trait descriptions for Roman governors rejecting tax reforms.
    28. Added advice files to all campaigns in the hopes of fixing the bribe CTD.
    29. Lowered moral of levy pikemen 2 points in optional 'Fewer stacks, shorter battles' EDU's.
    30. 'Peace with the Dead' (Thank you DBH for permission to use it. ) is now integrated with the background script and runs automatically. Each modfolder script is now 'individualized' for the playable faction.

    If someone could make this an installable EXE that would be nice...for some reason my Winrar program won't do it anymore. And also upload to other locations? Thanks.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  2. #2

    Default Re: RS2.1 Patch

    Will do!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  3. #3

    Default Re: RS2.1 Patch

    Wait...is there any chance someone can make the installable exe by today? Else I will post this in the main forum in the next few hours...

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  4. #4

    Default Re: RS2.1 Patch

    Adding a couple of different download sites just in case.

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  5. #5

    Default Re: RS2.1 Patch

    Test thread

    ***RS2.1 Patch***

    WARNING: THIS PATCH IS NOT SAVE GAME COMPATIBLE

    Installation instructions:

    Extract the contents of the zip file into your RS2 directory (the directory where the data folder and all the modfolders are), and choose to overwrite existing files:

    File: http://www.megaupload.com/?d=OF6O8LNT

    Mirror 1: http://www.filefront.com/17540073/RS_21_Patch.zip

    Mirror 2: http://rapidshare.com/files/432215403/RS_21_Patch.zip


    Changes in this patch:

    1. Numerous trait issues fixed.

    a. Plebeians and Equestrians adopted by Patricians now become Patricians and gain Patrician ranks.
    b. Conqueror traits simplified as they were not working correctly.
    c. Gain messages added for all Roman military and civil levels.
    d. Adjustments made to economic prosperity and depression traits.
    e. New battle counter added so that generals who fight and win a lot of battles get more stars (by Jon Arbuckle)
    f. Several Macedonian traits and ancillaries added by Jon Arbuckle.
    g. 'Demotion' traits removed from Roman military leadership as they couldn't work properly anyway.
    h. Fixed trait 'Politics Skill' which was being awarded to a diplomat for a successful bribe, but he couldn't get the trait (possible CTD).
    i. Removed 'command' penalty from Political General.

    2. Fixed several issues with roads in the east and in Greece where the game couldn't draw them because of the terrain.
    3. Fixed numerous misplaced resources (thanks to Zing).
    4. Adjustments to one-turn campaign using some of the one-turn sub-mod ideas.

    a. Much lower income for all factions.
    b. Longer build times for barracks, and more cost.
    c. Assassins only available in higher barracks.
    d. Reduced amount of units in spawned armies; and experience, armor and weapon levels lowered.
    e. Numerous other tweaks and changes to slow things down.

    5. Fixed wrong AOR's for Aquitani Light horsemen in the Carthage barracks and the mercenary building.
    6. A number of text spelling and grammer fixes.
    7. Lowered core tax income for all factions 25% in all 0-turn campaigns.
    8. Added new Carthaginian Temple icons by Tzar.
    9. Fixed several missing icons on the Battle UI.
    10. Corrected error in Carthage recruitment of Levy Clubmen in first barracks.
    11. Added Tone's alternate 0-turn EDU's for more lethality and\or less stacks.
    12. Corrected double entry of 'bellovaci infantry' in fourth Celtic barracks.
    13. Corrected grammatical error in one of the 'quotes'.
    14. Beefed up Seleucid in the Parthian campaign so they won't be so 'easy'.
    15. Added alternate formations_ai files: One that corrects a CTD when ambushed in a forest (for ALEX EXE only)
    and included a 'pure' Sinuhet formations_ai file, Version 7, with supported factions adjustments for RS2.
    This was done in the hopes of addressing the loss of unit control in certain instances (where the unit spreads out all over
    the place). This never happened in RS1.6 that I know of.
    16. Added player formations file based on RTR settings as default (RS2 formations file is the alternate). Thanks to RTR team for permission.
    17. Added units to cultural buildings, with corresponding recruitment adjustments, to correct 'Rebellion CTD'.
    18. Fixed a number of building cards using the wrong size\format, so they showed up 'white'.
    19. Added Roman 1-turn campaign which includes both rebellions, with changes as in the other 1-turn campaign.
    20. Changes to Roman recruitment so that 'client-state' and 'citizenship' buildings will mean a lot more in terms of unit availability.

    a. Allied Roman units will be available ONLY in a client state building.
    b. Greater variety of units available to the Romans in the client state building...ie, a kind of Roman 'merc' building, which assumes that a client state
    will provide a number of different unit types as an ally of the Romans. More historically correct.

    21. Added new Egyptian temple icons by Tzar.
    22. Fixed error in Seleucid music file preventing music from being played properly.
    23. Added alternate language files in Important_Stuff folder.
    24. Added fewer stacks and slightly shorter battles as the default configuration. 'Fewer stacks, shorter battles', and the default release RS2 are
    now the alternates.
    25. Fixed Spartan family tree error in all campaigns (thus eliminating a cloned character CTD possibility).
    26. Fixed incorrect rebel tribe in Gaul per Mulatothrasher.
    27. Fixed error in trait descriptions for Roman governors rejecting tax reforms.
    28. Added advice files to all campaigns in the hopes of fixing the bribe CTD.
    29. Lowered moral of levy pikemen 2 points in optional 'Fewer stacks, shorter battles' EDU's.
    30. 'Peace with the Dead' (Thank you DBH for permission to use it. ) is now integrated with the background script and runs automatically. Each modfolder script is now 'individualized' for the playable faction.


    ENJOY!
    Last edited by MarcusTullius; November 21, 2010 at 08:32 AM.

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  6. #6
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
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    Location
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    Default Re: RS2.1 Patch

    Thanks, Marcus! Leaving now, I'll be in touch during the week.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  7. #7

    Default Re: RS2.1 Patch

    Quote Originally Posted by dvk901 View Post
    Thanks, Marcus! Leaving now, I'll be in touch during the week.
    No worries, have a safe trip!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  8. #8
    apple's Avatar Searching for 42
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    Default Re: RS2.1 Patch

    Shouldn't we include the updated launcher? (the one Paedric has posted in the forum (it's sticked)).
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  9. #9

    Default Re: RS2.1 Patch

    Quote Originally Posted by apple View Post
    Shouldn't we include the updated launcher? (the one Paedric has posted in the forum (it's sticked)).
    Got it, uploading it now.
    Last edited by MarcusTullius; November 21, 2010 at 08:53 AM.

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  10. #10
    apple's Avatar Searching for 42
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    Default Re: RS2.1 Patch

    Ok good.
    Great job everyone btw.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  11. #11

    Default Re: RS2.1 Patch

    People are having multiple crashes, something is wrong with it...any ideas?!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  12. #12

    Default Re: RS2.1 Patch

    Hi Marcus

    Yeah .. me too.. Launcher works just fine, games crashing immediately after starting a new campaign. Tried with 2 RS2 installs both were working aok prior to applying the patch and both bug out with a CTD.

    Cheers

    TTRouble


  13. #13
    apple's Avatar Searching for 42
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    Default Re: RS2.1 Patch

    I think it can be that people are using submods. I would advice everyone to use a clean RS 2 to test the patch.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  14. #14

    Default Re: RS2.1 Patch

    So it is safe to add it to my fans release mod, with no mod folds?

    Roma Surrectum Greek/Spartan Researcher/Tester.

  15. #15
    apple's Avatar Searching for 42
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    Default Re: RS2.1 Patch

    No.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  16. #16
    apple's Avatar Searching for 42
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    Default Re: RS2.1 Patch

    I think it's the new date system for the greek factions that is the trouble maker. Non of the greek factions seems to be playable at all.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  17. #17

    Default Re: RS2.1 Patch

    Quote Originally Posted by apple View Post
    I think it's the new date system for the greek factions that is the trouble maker. Non of the greek factions seems to be playable at all.
    That should have been picked up in testing though, right? Lots of people play greek factions :S

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  18. #18

    Default Re: RS2.1 Patch

    I play Sparta.
    I have noticed also on svn RS2 mod that missing roads between Thermos and Thebes.
    I will post pic later.
    Svn is all updated. And no problems so far for Sparta.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  19. #19

    Default Re: RS2.1 Patch

    Same as SW... SVN is fully uptodate and I've had no problems starting a new Seleucids campaign via launcher. Haven't checked other factions but will do shortly.

  20. #20
    Chernish's Avatar Decanus
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    Default Re: RS2.1 Patch

    Now play SVN-versia as Pergamon. All is OK, CTD are not of all. Great work, DvK! Mod is more interesting and balancing than before!
    Do what must be and let be what will

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