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Thread: Independents Crash Note

  1. #1

    Default Independents Crash Note

    Just as a note to the people working on that bug...

    I noticed the more I and the computer defeated them, the less crashes I got. I then went and made a new game, choose random factions (which had a general I could reset) and then defeated many Independents on the first game-turn (by character_reseting then auto_winning attacker etc.). I did not kill them all, just about 50% of them, all over the map. I noticed this produced far less crashes right from the get go.

    I am not sure how this will help, but it might spark someone's brain...heh!

  2. #2
    tjroark83's Avatar Libertus
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    Default Re: Independents Crash Note

    Thanks for the feedback, very interesting. I think I have some good ideas for further test cases. Hopefully, this sucker can be put out of action soon!
    "Les gens qui savant peu parlent beaucoup, et les gens qui savant beaucoup parlent peu"

    "Aequam memento rebus in arduis servare mentem"

  3. #3

    Default Re: Independents Crash Note

    This gets back to hat I was saying on the other thread about this that it may be a function of too many actions happening in a turn.

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