In total war, I atempt to do a bit of roleplaying, but I have found I'm not actually doing any roleplaying beyond the conduct of campaigns and the aplication of strategy in a historic way: Focussing on sieges over pitched battles and notions of chivalry etc.I only seldom roleplay the vices and virtues a Family member has. The vices and virtues are the food for true roleplaying, but I have found I avoid it because in some cases it can be limiting my chances of victory and success. If a FM has vices, I go out of my way to either negate them or to obtain some virtues.
However, I plan to start up a campaign today where I will try to act on FM's vices and virtues, whatever the result. The FM's will be handled on their personal traits first and foremost and I will not atempt to make them change their life for victory's sake, if they earn virtues, all the better, but I will act on vices and virtues the FM's have, not on what vices/virtues they may earn.
I will do stupid things with stupid family members, and intelligent things with intelligent ones. The greedy guys will set taxes at the highest level, regardless of social order so I will probably face more rebellions (likewise, philantropists will be moderate on tax-levels). I will autoresolve all battles led by incompetent/cowardly/drunk generals (and captains), because if I play them myself, I will be too competent and win what should be lost.
Does anyone else try to roleplay vices and virtues? How do you go about it? what is your approach? is it sensible to restrict roleplaying vices and virtues to a couple of key FM's or would you do this with all the FM's you get?




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