New objective is:
1) To create a clean vanilla M2TW EDCT file based on the work done by Blood, Broads & Bastards (an early version by Puggmeister), Orientis and SP-GG. I'm so tired of fixing the same vanilla M2TW bugs in the EDCT file everytime I play a new mod (no offence intended), so I'll get this done and make it available for everyones perusal. I need this virgin file for a migration project anyway, so it's entirely self-serving
2) I have already done a lot of work on the EDCT file and the descr_ancillaries file for TATW, so I'll polish this work and make it available to the TATW team and maybe other sub-modders. It's basically the below mentioned fixes to vanilla triggers, a couple of minor adjustments to TATW traits n' triggers and a couple of new features customized for TATW. One of these features are "Logistics" which i'll describe in more detail later.
3) Part three is the changes and enhancements to traits and ancillaries (vanilla) related to economy. This will be folded into Master Mason's Urban Planner [MMUP] project:http://www.twcenter.net/forums/showt...-Urban-Planner
This means that the only relevant part for TATW is item 2) - once this is delivered this thread will be closed.
Best regards,
KP
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Old OP (edited):
Refined Traits for TATW (RTfTATW) objective is:
1) to make the acquisition of skills more realistic, balanced and logic - no more Ignorant Good Administrators and lazy Good Commanders.
2) to adjust and balance the acquisition of combat related traits - no more 18-year old 10-star generals
4) to rewrite the Respect/Fear traits and triggers to make it more realistic (i.e. BattleChivalry and StrategyChivalry) as well as include the PublicFaith trait (related to building culture buildings etc.). Respect and Fear should not be mutually exclusive - sometimes even the most chivalrous general needs to do nasty stuff to get the job done.
5) to improve governor related traits & triggers - it should be more important to stay in same settlement than running across the map to build stuff (i.e. adjusting SelfPerpetuating triggers). The result of this is that it will discourage player from using generals as Heavy cavalry as they are actually useful as governors (i.e. income bonus is more than upkeep - in general).
6) to fix M2TW vanilla bugs in the file
Please note: the traits and triggers we are correcting are old Vanilla M2TW stuff - we will not touch any TATW specific triggers nor traits
regards
KP
Update: this will not be released as a sub-mod. I'll provide the modded files for anyones perusal.

















