REBEL! REBEL!!
The existing traitor scripts have never worked for me - they don't crash the game - but I have slowly plodded the traitorous scum to the capital to be alone with the King's majesty and follow all requirements, selecting the traitor under the generals menu but it never resolves anything and each turn I get that annoying 'bring the traitor the the capital' event picture...
Would rather they just go grey rebel within a few turns so they can be killed by assassin or upon the field of slaughter and/or go rebel within the settlement they hold! Then at least the player has a former underling rebel headache they can actually quell.
Just a thought...
-- Tokus






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